Husk limb rendering order fix (right arm is drawn in front of the torso), infected humans move their torso when attacking

This commit is contained in:
Joonas Rikkonen
2018-01-11 16:15:50 +02:00
parent a3f49e0bc5
commit c9f15d71ef
2 changed files with 14 additions and 13 deletions
@@ -3,9 +3,10 @@
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" damagerange="35" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>
<StatusEffect type="OnUse" target="This" Health="10.0" disabledeltatime="true"/>
<attack range="70" damagerange="35" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
</attack>
</limb>