(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure
This commit is contained in:
@@ -103,6 +103,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public float CrushDepth { get; private set; }
|
||||
public float PressureKillDelay { get; private set; } = 5.0f;
|
||||
|
||||
public float Vitality { get; private set; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user