(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure

This commit is contained in:
Joonas Rikkonen
2019-04-03 16:23:51 +03:00
parent abad70f0c1
commit c9ad39da08
5 changed files with 52 additions and 9 deletions
@@ -103,6 +103,7 @@ namespace Barotrauma
}
public float CrushDepth { get; private set; }
public float PressureKillDelay { get; private set; } = 5.0f;
public float Vitality { get; private set; }