Fixed projectiles (e.g. railgun shells) not colliding with the sub when shot from outside, fixed lightcomponents not being positioned correctly on moving items

This commit is contained in:
Regalis
2016-03-12 21:28:39 +02:00
parent d1580328ed
commit c99f94b1de
5 changed files with 23 additions and 8 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ namespace Barotrauma
body.BodyType = BodyType.Dynamic;
body.CollisionCategories = Physics.CollisionMisc | Physics.CollisionWall;
body.CollidesWith = Physics.CollisionLevel | Physics.CollisionCharacter;
body.CollidesWith = Physics.CollisionLevel | Physics.CollisionCharacter | Physics.CollisionProjectile;
body.Restitution = Restitution;
body.Friction = Friction;
body.FixedRotation = true;