(6ae5f1e59) Sync the new input with the server.
This commit is contained in:
@@ -48,10 +48,12 @@ namespace Barotrauma
|
||||
if (IsKeyDown(InputType.Run)) newInput |= InputNetFlags.Run;
|
||||
if (IsKeyDown(InputType.Crouch)) newInput |= InputNetFlags.Crouch;
|
||||
if (IsKeyHit(InputType.Select)) newInput |= InputNetFlags.Select; //TODO: clean up the way this input is registered
|
||||
if (IsKeyHit(InputType.Deselect)) newInput |= InputNetFlags.Deselect;
|
||||
if (IsKeyHit(InputType.Health)) newInput |= InputNetFlags.Health;
|
||||
if (IsKeyHit(InputType.Grab)) newInput |= InputNetFlags.Grab;
|
||||
if (IsKeyDown(InputType.Use)) newInput |= InputNetFlags.Use;
|
||||
if (IsKeyDown(InputType.Aim)) newInput |= InputNetFlags.Aim;
|
||||
if (IsKeyDown(InputType.Shoot)) newInput |= InputNetFlags.Shoot;
|
||||
if (IsKeyDown(InputType.Attack)) newInput |= InputNetFlags.Attack;
|
||||
if (IsKeyDown(InputType.Ragdoll)) newInput |= InputNetFlags.Ragdoll;
|
||||
|
||||
@@ -125,6 +127,7 @@ namespace Barotrauma
|
||||
msg.WriteRangedInteger(0, (int)InputNetFlags.MaxVal, (int)memInput[i].states);
|
||||
msg.Write(memInput[i].intAim);
|
||||
if (memInput[i].states.HasFlag(InputNetFlags.Select) ||
|
||||
memInput[i].states.HasFlag(InputNetFlags.Deselect) ||
|
||||
memInput[i].states.HasFlag(InputNetFlags.Use) ||
|
||||
memInput[i].states.HasFlag(InputNetFlags.Health) ||
|
||||
memInput[i].states.HasFlag(InputNetFlags.Grab))
|
||||
@@ -159,6 +162,10 @@ namespace Barotrauma
|
||||
keys[(int)InputType.Aim].Held = aimInput;
|
||||
keys[(int)InputType.Aim].SetState(false, aimInput);
|
||||
|
||||
bool shootInput = msg.ReadBoolean();
|
||||
keys[(int)InputType.Shoot].Held = shootInput;
|
||||
keys[(int)InputType.Shoot].SetState(false, shootInput);
|
||||
|
||||
bool useInput = msg.ReadBoolean();
|
||||
keys[(int)InputType.Use].Held = useInput;
|
||||
keys[(int)InputType.Use].SetState(false, useInput);
|
||||
|
||||
@@ -318,6 +318,22 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
itemIcon.Draw(
|
||||
spriteBatch,
|
||||
slotRect.Center.ToVector2(),
|
||||
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
|
||||
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
|
||||
|
||||
if (slotRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
string toolTipText = requiredItem.ItemPrefab.Name;
|
||||
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
|
||||
{
|
||||
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
|
||||
}
|
||||
tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
|
||||
}
|
||||
|
||||
slotIndex++;
|
||||
}
|
||||
}
|
||||
@@ -343,24 +359,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool SelectItem(Character user, FabricationRecipe selectedItem)
|
||||
{
|
||||
selectedItemFrame.ClearChildren();
|
||||
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), selectedItemFrame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.03f, Stretch = true };
|
||||
|
||||
/*var itemIcon = selectedItem.TargetItem.InventoryIcon ?? selectedItem.TargetItem.sprite;
|
||||
if (itemIcon != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), paddedFrame.RectTransform),
|
||||
itemIcon, scaleToFit: true)
|
||||
{
|
||||
Color = selectedItem.TargetItem.InventoryIconColor
|
||||
};
|
||||
}*/
|
||||
var nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
selectedItem.TargetItem.Name, textAlignment: Alignment.CenterLeft);
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
inadequateSkills = selectedItem.RequiredSkills.FindAll(skill => user.GetSkillLevel(skill.Identifier) < skill.Level);
|
||||
|
||||
Reference in New Issue
Block a user