Unstable 0.1500.6.0 (1984 edition)
This commit is contained in:
@@ -11,6 +11,7 @@ using System.Xml.Linq;
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using Barotrauma.Abilities;
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#if CLIENT
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using Microsoft.Xna.Framework.Graphics;
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using Barotrauma.Lights;
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#endif
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namespace Barotrauma
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@@ -97,7 +98,7 @@ namespace Barotrauma
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{
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get { return Prefab.Body; }
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}
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public List<Body> Bodies { get; private set; }
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public bool CastShadow
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@@ -113,7 +114,7 @@ namespace Barotrauma
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}
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private float? maxHealth;
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[Serialize(100.0f, true)]
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public float MaxHealth
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{
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@@ -168,7 +169,7 @@ namespace Barotrauma
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{
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get { return prefab.Tags; }
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}
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protected Color spriteColor;
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[Editable, Serialize("1.0,1.0,1.0,1.0", true)]
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public Color SpriteColor
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@@ -176,7 +177,7 @@ namespace Barotrauma
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get { return spriteColor; }
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set { spriteColor = value; }
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}
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[Editable, Serialize(false, true)]
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public bool UseDropShadow
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{
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@@ -216,6 +217,13 @@ namespace Barotrauma
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UpdateSections();
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}
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}
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#if CLIENT
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foreach (LightSource light in Lights)
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{
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light.SpriteScale = scale * textureScale;
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}
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#endif
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}
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}
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@@ -231,6 +239,13 @@ namespace Barotrauma
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textureScale = new Vector2(
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MathHelper.Clamp(value.X, 0.01f, 10),
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MathHelper.Clamp(value.Y, 0.01f, 10));
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#if CLIENT
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foreach (LightSource light in Lights)
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{
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light.LightTextureScale = textureScale * scale;
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}
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#endif
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}
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}
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@@ -239,7 +254,13 @@ namespace Barotrauma
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public Vector2 TextureOffset
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{
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get { return textureOffset; }
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set { textureOffset = value; }
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set
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{
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textureOffset = value;
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#if CLIENT
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SetLightTextureOffset();
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#endif
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}
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}
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@@ -282,10 +303,10 @@ namespace Barotrauma
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secRect.X += value.X; secRect.Y += value.Y;
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sec.rect = secRect;
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}
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}
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}
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}
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}
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public float BodyWidth
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{
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get { return Prefab.BodyWidth > 0.0f ? Prefab.BodyWidth * scale : rect.Width; }
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@@ -364,6 +385,12 @@ namespace Barotrauma
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#if CLIENT
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convexHulls?.ForEach(x => x.Move(amount));
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foreach (LightSource light in Lights)
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{
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light.LightTextureTargetSize = rect.Size.ToVector2();
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light.Position = rect.Location.ToVector2();
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}
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#endif
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}
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@@ -375,7 +402,7 @@ namespace Barotrauma
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defaultRect = rectangle;
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maxHealth = sp.Health;
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rect = rectangle;
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TextureScale = sp.TextureScale;
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@@ -427,13 +454,48 @@ namespace Barotrauma
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if (StairDirection != Direction.None)
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{
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CreateStairBodies();
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}
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}
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}
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}
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SerializableProperties = element != null ? SerializableProperty.DeserializeProperties(this, element) : SerializableProperty.GetProperties(this);
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// Only add ai targets automatically to submarine/outpost walls
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#if CLIENT
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foreach (XElement subElement in sp.ConfigElement.Elements())
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{
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if (subElement.Name.ToString().Equals("light", StringComparison.OrdinalIgnoreCase))
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{
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Vector2 pos = rect.Location.ToVector2();
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pos.Y += rect.Height;
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LightSource light = new LightSource(subElement)
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{
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ParentSub = Submarine,
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Position = rect.Location.ToVector2(),
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CastShadows = false,
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IsBackground = false,
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Color = subElement.GetAttributeColor("lightcolor", Color.White),
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SpriteScale = Vector2.One,
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Range = 0,
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LightTextureTargetSize = rect.Size.ToVector2(),
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LightTextureScale = textureScale * scale,
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LightSourceParams =
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{
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Flicker = subElement.GetAttributeFloat("flicker", 0f),
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FlickerSpeed = subElement.GetAttributeFloat("flickerspeed", 0f),
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PulseAmount = subElement.GetAttributeFloat("pulseamount", 0f),
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PulseFrequency = subElement.GetAttributeFloat("pulsefrequency", 0f),
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BlinkFrequency = subElement.GetAttributeFloat("blinkfrequency", 0f)
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}
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};
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Lights.Add(light);
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SetLightTextureOffset();
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}
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}
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#endif
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// Only add ai targets automatically to submarine/outpost walls
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if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !submarine.Info.IsWreck && !NoAITarget)
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{
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aiTarget = new AITarget(this)
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@@ -445,7 +507,7 @@ namespace Barotrauma
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}
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InsertToList();
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DebugConsole.Log("Created " + Name + " (" + ID + ")");
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}
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@@ -477,7 +539,7 @@ namespace Barotrauma
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{
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Bodies = new List<Body>();
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bodyDebugDimensions.Clear();
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float stairAngle = MathHelper.ToRadians(Math.Min(Prefab.StairAngle, 75.0f));
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float bodyWidth = ConvertUnits.ToSimUnits(rect.Width / Math.Cos(stairAngle));
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@@ -505,9 +567,9 @@ namespace Barotrauma
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{
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int xsections = 1, ysections = 1;
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int width = rect.Width, height = rect.Height;
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if (!HasBody)
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{
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{
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if (FlippedX && IsHorizontal)
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{
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xsections = (int)Math.Ceiling((float)rect.Width / prefab.sprite.SourceRect.Width);
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@@ -549,8 +611,8 @@ namespace Barotrauma
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if (FlippedX || FlippedY)
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{
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Rectangle sectionRect = new Rectangle(
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FlippedX ? rect.Right - (x + 1) * width : rect.X + x * width,
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FlippedY ? rect.Y - rect.Height + (y + 1) * height : rect.Y - y * height,
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FlippedX ? rect.Right - (x + 1) * width : rect.X + x * width,
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FlippedY ? rect.Y - rect.Height + (y + 1) * height : rect.Y - y * height,
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width, height);
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if (FlippedX)
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@@ -646,8 +708,8 @@ namespace Barotrauma
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Vector2 transformedMousePos = MathUtils.RotatePointAroundTarget(position, bodyPos, BodyRotation);
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return
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Math.Abs(transformedMousePos.X - bodyPos.X) < rectSize.X / 2.0f &&
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return
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Math.Abs(transformedMousePos.X - bodyPos.X) < rectSize.X / 2.0f &&
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Math.Abs(transformedMousePos.Y - bodyPos.Y) < rectSize.Y / 2.0f;
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}
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else
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@@ -693,6 +755,10 @@ namespace Barotrauma
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#if CLIENT
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if (convexHulls != null) convexHulls.ForEach(x => x.Remove());
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foreach (LightSource light in Lights)
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{
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light.Remove();
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}
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#endif
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}
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@@ -725,6 +791,10 @@ namespace Barotrauma
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#if CLIENT
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if (convexHulls != null) convexHulls.ForEach(x => x.Remove());
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foreach (LightSource light in Lights)
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{
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light.Remove();
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}
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#endif
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}
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@@ -782,7 +852,7 @@ namespace Barotrauma
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return (IsHorizontal ? Sections[sectionIndex].rect.Width : Sections[sectionIndex].rect.Height);
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}
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public override bool AddUpgrade(Upgrade upgrade, bool createNetworkEvent = false)
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{
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if (!upgrade.Prefab.IsWallUpgrade) { return false; }
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@@ -800,7 +870,7 @@ namespace Barotrauma
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Upgrades.Add(upgrade);
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upgrade.ApplyUpgrade();
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}
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UpdateSections();
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return true;
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@@ -915,7 +985,7 @@ namespace Barotrauma
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{
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diffFromCenter = -diffFromCenter;
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}
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Vector2 sectionPos = Position + new Vector2(
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(float)Math.Cos(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation),
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(float)Math.Sin(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation)) * diffFromCenter;
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@@ -926,7 +996,7 @@ namespace Barotrauma
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}
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return sectionPos;
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}
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}
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}
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public AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)
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{
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@@ -949,7 +1019,7 @@ namespace Barotrauma
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GameMain.ParticleManager.CreateParticle("dustcloud", SectionPosition(i), 0.0f, 0.0f);
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#endif
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}
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}
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}
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#if CLIENT
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if (playSound && damageAmount > 0)
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{
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@@ -976,7 +1046,7 @@ namespace Barotrauma
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if (!MathUtils.IsValid(damage)) { return; }
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damage = MathHelper.Clamp(damage, 0.0f, MaxHealth - Prefab.MinHealth);
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#if SERVER
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if (GameMain.Server != null && createNetworkEvent && damage != Sections[sectionIndex].damage)
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{
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@@ -1022,10 +1092,10 @@ namespace Barotrauma
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{
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diffFromCenter = (gapRect.Center.X - this.rect.Center.X) / (float)this.rect.Width * BodyWidth;
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if (BodyWidth > 0.0f) { gapRect.Width = (int)(BodyWidth * (gapRect.Width / (float)this.rect.Width)); }
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if (BodyHeight > 0.0f)
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{
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if (BodyHeight > 0.0f)
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{
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gapRect.Y = (gapRect.Y - gapRect.Height / 2) + (int)(BodyHeight / 2 + BodyOffset.Y * scale);
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gapRect.Height = (int)BodyHeight;
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gapRect.Height = (int)BodyHeight;
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}
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}
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else
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@@ -1034,7 +1104,7 @@ namespace Barotrauma
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if (BodyWidth > 0.0f)
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{
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gapRect.X = gapRect.Center.X + (int)(-BodyWidth / 2 + BodyOffset.X * scale);
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gapRect.Width = (int)BodyWidth;
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gapRect.Width = (int)BodyWidth;
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}
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if (BodyHeight > 0.0f) { gapRect.Height = (int)(BodyHeight * (gapRect.Height / (float)this.rect.Height)); }
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}
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@@ -1053,7 +1123,7 @@ namespace Barotrauma
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gapRect.Y += 10;
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gapRect.Width += 20;
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gapRect.Height += 20;
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bool horizontalGap = !IsHorizontal;
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if (Prefab.BodyRotation != 0.0f)
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{
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@@ -1090,7 +1160,7 @@ namespace Barotrauma
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}
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float gapOpen = MaxHealth <= 0.0f ? 0.0f : (damage / MaxHealth - LeakThreshold) * (1.0f / (1.0f - LeakThreshold));
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Sections[sectionIndex].gap.Open = gapOpen;
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Sections[sectionIndex].gap.Open = gapOpen;
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}
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float damageDiff = damage - Sections[sectionIndex].damage;
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@@ -1106,9 +1176,9 @@ namespace Barotrauma
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{
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if (damageDiff < 0.0f)
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{
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attacker.Info?.IncreaseSkillLevel("mechanical",
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attacker.Info?.IncreaseSkillLevel("mechanical",
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-damageDiff * SkillSettings.Current.SkillIncreasePerRepairedStructureDamage / Math.Max(attacker.GetSkillLevel("mechanical"), 1.0f),
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SectionPosition(sectionIndex));
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SectionPosition(sectionIndex));
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}
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}
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}
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@@ -1116,7 +1186,7 @@ namespace Barotrauma
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bool hasHole = SectionBodyDisabled(sectionIndex);
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if (hadHole == hasHole) { return; }
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UpdateSections();
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}
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@@ -1198,7 +1268,7 @@ namespace Barotrauma
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if (BodyHeight > 0.0f) rect.Height = Math.Max((int)Math.Round(BodyHeight * (rect.Height / (float)this.rect.Height)), 1);
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}
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if (FlippedX) { diffFromCenter = -diffFromCenter; }
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Vector2 bodyOffset = ConvertUnits.ToSimUnits(Prefab.BodyOffset) * scale;
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if (FlippedX) { bodyOffset.X = -bodyOffset.X; }
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if (FlippedY) { bodyOffset.Y = -bodyOffset.Y; }
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@@ -1240,7 +1310,7 @@ namespace Barotrauma
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}
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partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation);
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public override void FlipX(bool relativeToSub)
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{
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base.FlipX(relativeToSub);
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@@ -1261,7 +1331,7 @@ namespace Barotrauma
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CreateStairBodies();
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}
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if (HasBody)
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{
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CreateSections();
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@@ -1388,7 +1458,7 @@ namespace Barotrauma
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StructurePrefab prefab = null;
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if (string.IsNullOrEmpty(identifier))
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{
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//legacy support:
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//legacy support:
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//1. attempt to find a prefab with an empty identifier and a matching name
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prefab = MapEntityPrefab.Find(name, "") as StructurePrefab;
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//2. not found, attempt to find a prefab with a matching name
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@@ -1433,7 +1503,7 @@ namespace Barotrauma
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}
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SerializableProperty.SerializeProperties(this, element);
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foreach (var upgrade in Upgrades)
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{
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upgrade.Save(element);
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