- added med bays to the vanilla subs
- some new wall prefabs - medical item statuseffect tweaking - fixed textBoxes not being deselected in waypoint editing hud after applying the changes
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@@ -33,6 +33,9 @@
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<cabinsLabel sprite="Content/Map/testroom.png" sourcerect="464,384,83,16" depth ="0.99"
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width = "83" height ="16"/>
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<medicalLabel sprite="Content/Map/testroom.png" sourcerect="464,400,110,16" depth ="0.99"
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width = "110" height ="16"/>
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<arrowUp sprite="Content/Map/testroom.png" sourcerect="592,367,16,16" depth ="0.99"
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width = "16" height ="16"/>
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@@ -45,15 +48,15 @@
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<arrowRight sprite="Content/Map/testroom.png" sourcerect="608,383,16,16" depth ="0.99"
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width = "16" height ="16"/>
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<leftwall sprite="Content/Map/testroom.png" sourcerect="688,368,32,496" depth ="0.05" castshadow="true"
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<leftwall sprite="Content/Map/testroom.png" sourcerect="990,274,32,512" depth ="0.05" castshadow="true"
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description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" fliphorizontal="true" body="true" health="500"/>
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<rightwall sprite="Content/Map/testroom.png" sourcerect="688,368,32,496" depth ="0.05" castshadow="true"
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<rightwall sprite="Content/Map/testroom.png" sourcerect="990,274,32,512" depth ="0.05" castshadow="true"
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description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" body="true" health="500"/>
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<topwall sprite="Content/Map/testroom.png" sourcerect="144,464,496,32" depth ="0.06" castshadow="true"
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<topwall sprite="Content/Map/testroom.png" sourcerect="208,439,496,32" depth ="0.06" castshadow="true"
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description="A horizontal wall with collision detection"
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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@@ -88,7 +91,13 @@
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<bgpanels sprite="Content/Map/testroom.png" sourcerect="768,320,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<bgpanelswindow sprite="Content/Map/testroom.png" sourcerect="768,544,224,224" depth = "1.0"
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<bgpanelswindow sprite="Content/Map/testroom.png" sourcerect="752,560,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<bgorangepanels sprite="Content/Map/testroom.png" sourcerect="528,784,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<bgorangepanelwindow sprite="Content/Map/testroom.png" sourcerect="528,563,224,224" depth = "1.0"
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width="64" height="64" resizehorizontal="true" resizevertical="true"/>
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<stairsright sprite="Content/Map/testroom.png" sourcerect="0,704,256,320"
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