- added med bays to the vanilla subs

- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
This commit is contained in:
Regalis
2016-03-26 23:25:04 +02:00
parent 2f7295eaad
commit c8597f76be
13 changed files with 67 additions and 34 deletions
@@ -15,15 +15,15 @@
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
@@ -8,6 +8,11 @@
canbepicked="true"
price="50">
<Deconstruct time="5">
<Item name="Iron Powder"/>
<Item name="Iron Powder"/>
</Deconstruct>
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12" density="50"/>