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@@ -42,8 +42,7 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true">
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</StatusEffect>
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<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" oxygen="1" setvalue="true" sound="Content/Items/Weapons/stunbaton.ogg">
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="10.0" force="1.0" shockwave="false" flames="false" camerashake="1.0"/>
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@@ -70,7 +69,7 @@
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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<StatusEffect type="OnUse" target="This, Character" bleeding="-0.5" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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</MeleeWeapon>
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</Item>
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@@ -98,9 +97,14 @@
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Health="0.1" duration="20"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="0.3" Oxygen="0.3" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -112,6 +116,7 @@
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spritecolor="0.5,0.5,1.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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canuseonself="true"
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description="Most commonly used for treating oxygen deprivation.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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@@ -119,26 +124,32 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-0.3" Oxygen="2.0" duration="10">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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description="A hemostatic agent that slows down bleeding.">
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name="Fibrinozine"
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category="Material"
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spritecolor="0.6,0.4,0.2,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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canuseonself="true"
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description="A hemostatic agent that slows down bleeding.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
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<Body width="25" height="5" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="10.0"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.5" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -150,14 +161,20 @@
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spritecolor="0.8,0.0,0.0,1.0"
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Tags="smallitem,chem"
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pickdistance="150"
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canuseonself="true"
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description="Highly effective at treating various types of physical trauma.">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="25" height="5" density="20"/>
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<ItemComponent>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character, This" Health="-0.5" duration="10"/>
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</ItemComponent>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="2.0" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -176,7 +193,7 @@
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<Body width="25" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="5.0" Oxygen="20.0" Bleeding="-0.1" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -194,7 +211,7 @@
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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@@ -209,7 +226,8 @@
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pickdistance="150">
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<ItemComponent>
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<StatusEffect type="OnUse" target="Character" Health="-2.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Condition="-25.0" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0"/>
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</ItemComponent>
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -217,7 +235,7 @@
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<Body width="25" height="5" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
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<StatusEffect type="OnUse" target="Character" SpeedMultiplier="0.8" setvalue="true" duration="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Holdable>
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