(a599eccb0) Expose the ai recharge target ratio and add a property for easy accessing to the recharge ratio.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:17:06 +03:00
parent 6c777aa91e
commit c8160f6e0b
9 changed files with 279 additions and 131 deletions
@@ -297,6 +297,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);