(fdc49c8c) Unstable 0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-02-29 14:45:16 -03:00
parent 27e10f7c2e
commit c81486a993
74 changed files with 666 additions and 468 deletions
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Reflection;
using System.Xml.Linq;
using System.Linq;
using System.Security.Cryptography;
namespace Barotrauma
{
@@ -167,8 +168,8 @@ namespace Barotrauma
MaxSpeedMultiplier = element.GetAttributeFloat("maxspeedmultiplier", 1.0f);
MaxSpeedMultiplier = Math.Max(MinSpeedMultiplier, MaxSpeedMultiplier);
MinBuffMultiplier = element.GetAttributeFloat("minmultiplier", 1.0f);
MaxBuffMultiplier = element.GetAttributeFloat("maxmultiplier", 1.0f);
MinBuffMultiplier = element.GetAttributeFloat("minbuffmultiplier", 1.0f);
MaxBuffMultiplier = element.GetAttributeFloat("maxbuffmultiplier", 1.0f);
MaxBuffMultiplier = Math.Max(MinBuffMultiplier, MaxBuffMultiplier);
DialogFlag = element.GetAttributeString("dialogflag", "");
@@ -218,6 +219,12 @@ namespace Barotrauma
public string FilePath { get; private set; }
/// <summary>
/// Unique identifier that's generated by hashing the prefab's string identifier.
/// Used to reduce the amount of bytes needed to write affliction data into network messages in multiplayer.
/// </summary>
public uint UIntIdentifier;
// Arbitrary string that is used to identify the type of the affliction.
public readonly string AfflictionType;
@@ -453,6 +460,20 @@ namespace Barotrauma
Prefabs.Add(prefab, isOverride);
}
}
using MD5 md5 = MD5.Create();
foreach (AfflictionPrefab prefab in Prefabs)
{
prefab.UIntIdentifier = ToolBox.StringToUInt32Hash(prefab.Identifier, md5);
//it's theoretically possible for two different values to generate the same hash, but the probability is astronomically small
var collision = Prefabs.Find(p => p != prefab && p.UIntIdentifier == prefab.UIntIdentifier);
if (collision != null)
{
DebugConsole.ThrowError("Hashing collision when generating uint identifiers for Afflictions: " + prefab.Identifier + " has the same identifier as " + collision.Identifier + " (" + prefab.UIntIdentifier + ")");
collision.UIntIdentifier++;
}
}
}
public static void RemoveByFile(string filePath)
@@ -840,7 +840,7 @@ namespace Barotrauma
msg.Write((byte)activeAfflictions.Count);
foreach (Affliction affliction in activeAfflictions)
{
msg.Write(affliction.Prefab.Identifier);
msg.Write(affliction.Prefab.UIntIdentifier);
msg.WriteRangedSingle(
MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
0.0f, affliction.Prefab.MaxStrength, 8);
@@ -860,7 +860,7 @@ namespace Barotrauma
foreach (var limbAffliction in limbAfflictions)
{
msg.WriteRangedInteger(limbHealths.IndexOf(limbAffliction.First), 0, limbHealths.Count - 1);
msg.Write(limbAffliction.Second.Prefab.Identifier);
msg.Write(limbAffliction.Second.Prefab.UIntIdentifier);
msg.WriteRangedSingle(
MathHelper.Clamp(limbAffliction.Second.Strength, 0.0f, limbAffliction.Second.Prefab.MaxStrength),
0.0f, limbAffliction.Second.Prefab.MaxStrength, 8);