(fdc49c8c) Unstable 0.9.7.1
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@@ -260,10 +260,6 @@ namespace Barotrauma
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}
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}
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#if CLIENT
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private Sprite jobIcon;
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#endif
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private List<WearableSprite> attachmentSprites;
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public List<WearableSprite> AttachmentSprites
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{
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@@ -421,9 +417,6 @@ namespace Barotrauma
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CalculateHeadSpriteRange();
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Head.HeadSpriteId = GetRandomHeadID();
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Job = (jobPrefab == null) ? Job.Random(Rand.RandSync.Server) : new Job(jobPrefab, variant);
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#if CLIENT
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jobIcon = Job.Prefab.Icon;
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#endif
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if (!string.IsNullOrEmpty(name))
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{
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