(fdc49c8c) Unstable 0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-02-29 14:45:16 -03:00
parent 27e10f7c2e
commit c81486a993
74 changed files with 666 additions and 468 deletions
@@ -1271,16 +1271,42 @@ namespace Barotrauma
if (attackResult.Damage > 0.0f)
{
bool canAttack = attacker.Submarine == Character.Submarine && canAttackCharacters || attacker.Submarine != null && canAttackSub;
if (Character.Params.AI.AttackWhenProvoked)
{
if (attacker.Submarine == Character.Submarine && canAttackCharacters || attacker.Submarine != null && canAttackSub)
if (canAttack)
{
ChangeTargetState(attacker, AIState.Attack, 100);
}
}
else if (!AIParams.HasTag(attacker.SpeciesName))
{
ChangeTargetState(attacker, AIState.Flee, 100);
if (attacker.AIController is EnemyAIController enemyAI)
{
if (enemyAI.CombatStrength > CombatStrength)
{
if (!AIParams.HasTag("stronger"))
{
ChangeTargetState(attacker, AIState.Escape, 100);
}
}
else if (enemyAI.CombatStrength < CombatStrength)
{
if (!AIParams.HasTag("weaker"))
{
ChangeTargetState(attacker, canAttack ? AIState.Attack : AIState.Escape, 100);
}
}
else
{
// Equal strength
ChangeTargetState(attacker, canAttack ? AIState.Attack : AIState.Escape, 100);
}
}
else
{
ChangeTargetState(attacker, AIState.Escape, 100);
}
}
}
@@ -1850,7 +1876,7 @@ namespace Barotrauma
SetStateResetTimer();
ChangeParams(target.SpeciesName);
// Target also items, because if we are blind and the target doesn't move, we can only perceive the target when it uses items
if (state == AIState.Attack || state == AIState.Flee)
if (state == AIState.Attack || state == AIState.Escape)
{
ChangeParams("weapon");
ChangeParams("tool");
@@ -100,6 +100,14 @@ namespace Barotrauma
return;
}
}
if (targetItem == null || targetItem.Removed)
{
#if DEBUG
DebugConsole.NewMessage($"{character.Name}: Target null or removed. Aborting.", Color.Red);
#endif
Abandon = true;
return;
}
if (character.IsItemTakenBySomeoneElse(targetItem))
{
#if DEBUG