(fdc49c8c) Unstable 0.9.7.1
This commit is contained in:
@@ -1271,16 +1271,42 @@ namespace Barotrauma
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if (attackResult.Damage > 0.0f)
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{
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bool canAttack = attacker.Submarine == Character.Submarine && canAttackCharacters || attacker.Submarine != null && canAttackSub;
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if (Character.Params.AI.AttackWhenProvoked)
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{
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if (attacker.Submarine == Character.Submarine && canAttackCharacters || attacker.Submarine != null && canAttackSub)
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if (canAttack)
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{
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ChangeTargetState(attacker, AIState.Attack, 100);
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}
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}
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else if (!AIParams.HasTag(attacker.SpeciesName))
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{
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ChangeTargetState(attacker, AIState.Flee, 100);
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if (attacker.AIController is EnemyAIController enemyAI)
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{
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if (enemyAI.CombatStrength > CombatStrength)
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{
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if (!AIParams.HasTag("stronger"))
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{
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ChangeTargetState(attacker, AIState.Escape, 100);
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}
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}
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else if (enemyAI.CombatStrength < CombatStrength)
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{
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if (!AIParams.HasTag("weaker"))
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{
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ChangeTargetState(attacker, canAttack ? AIState.Attack : AIState.Escape, 100);
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}
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}
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else
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{
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// Equal strength
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ChangeTargetState(attacker, canAttack ? AIState.Attack : AIState.Escape, 100);
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}
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}
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else
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{
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ChangeTargetState(attacker, AIState.Escape, 100);
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}
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}
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}
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@@ -1850,7 +1876,7 @@ namespace Barotrauma
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SetStateResetTimer();
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ChangeParams(target.SpeciesName);
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// Target also items, because if we are blind and the target doesn't move, we can only perceive the target when it uses items
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if (state == AIState.Attack || state == AIState.Flee)
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if (state == AIState.Attack || state == AIState.Escape)
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{
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ChangeParams("weapon");
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ChangeParams("tool");
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+8
@@ -100,6 +100,14 @@ namespace Barotrauma
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return;
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}
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}
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if (targetItem == null || targetItem.Removed)
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{
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: Target null or removed. Aborting.", Color.Red);
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#endif
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Abandon = true;
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return;
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}
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if (character.IsItemTakenBySomeoneElse(targetItem))
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{
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#if DEBUG
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@@ -2307,6 +2307,7 @@ namespace Barotrauma
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public bool CanHearCharacter(Character speaker)
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{
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if (speaker == null || speaker.SpeechImpediment > 100.0f) { return false; }
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if (speaker == this) { return true; }
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ChatMessageType messageType = ChatMessage.CanUseRadio(speaker) && ChatMessage.CanUseRadio(this) ?
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ChatMessageType.Radio :
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ChatMessageType.Default;
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@@ -2321,8 +2322,16 @@ namespace Barotrauma
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if (!CanHearCharacter(orderGiver)) { return; }
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}
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HumanAIController humanAI = AIController as HumanAIController;
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humanAI?.SetOrder(order, orderOption, orderGiver, speak);
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if (AIController is HumanAIController humanAI)
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{
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humanAI.SetOrder(order, orderOption, orderGiver, speak);
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}
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#if CLIENT
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else
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{
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GameMain.GameSession?.CrewManager?.DisplayCharacterOrder(this, order, orderOption);
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}
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#endif
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CurrentOrder = order;
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}
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@@ -260,10 +260,6 @@ namespace Barotrauma
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}
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}
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#if CLIENT
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private Sprite jobIcon;
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#endif
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private List<WearableSprite> attachmentSprites;
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public List<WearableSprite> AttachmentSprites
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{
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@@ -421,9 +417,6 @@ namespace Barotrauma
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CalculateHeadSpriteRange();
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Head.HeadSpriteId = GetRandomHeadID();
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Job = (jobPrefab == null) ? Job.Random(Rand.RandSync.Server) : new Job(jobPrefab, variant);
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#if CLIENT
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jobIcon = Job.Prefab.Icon;
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#endif
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if (!string.IsNullOrEmpty(name))
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{
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+23
-2
@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Reflection;
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using System.Xml.Linq;
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using System.Linq;
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using System.Security.Cryptography;
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namespace Barotrauma
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{
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@@ -167,8 +168,8 @@ namespace Barotrauma
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MaxSpeedMultiplier = element.GetAttributeFloat("maxspeedmultiplier", 1.0f);
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MaxSpeedMultiplier = Math.Max(MinSpeedMultiplier, MaxSpeedMultiplier);
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MinBuffMultiplier = element.GetAttributeFloat("minmultiplier", 1.0f);
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MaxBuffMultiplier = element.GetAttributeFloat("maxmultiplier", 1.0f);
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MinBuffMultiplier = element.GetAttributeFloat("minbuffmultiplier", 1.0f);
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MaxBuffMultiplier = element.GetAttributeFloat("maxbuffmultiplier", 1.0f);
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MaxBuffMultiplier = Math.Max(MinBuffMultiplier, MaxBuffMultiplier);
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DialogFlag = element.GetAttributeString("dialogflag", "");
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@@ -218,6 +219,12 @@ namespace Barotrauma
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public string FilePath { get; private set; }
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/// <summary>
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/// Unique identifier that's generated by hashing the prefab's string identifier.
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/// Used to reduce the amount of bytes needed to write affliction data into network messages in multiplayer.
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/// </summary>
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public uint UIntIdentifier;
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// Arbitrary string that is used to identify the type of the affliction.
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public readonly string AfflictionType;
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@@ -453,6 +460,20 @@ namespace Barotrauma
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Prefabs.Add(prefab, isOverride);
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}
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}
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using MD5 md5 = MD5.Create();
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foreach (AfflictionPrefab prefab in Prefabs)
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{
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prefab.UIntIdentifier = ToolBox.StringToUInt32Hash(prefab.Identifier, md5);
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//it's theoretically possible for two different values to generate the same hash, but the probability is astronomically small
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var collision = Prefabs.Find(p => p != prefab && p.UIntIdentifier == prefab.UIntIdentifier);
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if (collision != null)
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{
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DebugConsole.ThrowError("Hashing collision when generating uint identifiers for Afflictions: " + prefab.Identifier + " has the same identifier as " + collision.Identifier + " (" + prefab.UIntIdentifier + ")");
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collision.UIntIdentifier++;
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}
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}
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}
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public static void RemoveByFile(string filePath)
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@@ -840,7 +840,7 @@ namespace Barotrauma
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msg.Write((byte)activeAfflictions.Count);
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foreach (Affliction affliction in activeAfflictions)
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{
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msg.Write(affliction.Prefab.Identifier);
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msg.Write(affliction.Prefab.UIntIdentifier);
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msg.WriteRangedSingle(
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MathHelper.Clamp(affliction.Strength, 0.0f, affliction.Prefab.MaxStrength),
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0.0f, affliction.Prefab.MaxStrength, 8);
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@@ -860,7 +860,7 @@ namespace Barotrauma
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foreach (var limbAffliction in limbAfflictions)
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{
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msg.WriteRangedInteger(limbHealths.IndexOf(limbAffliction.First), 0, limbHealths.Count - 1);
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msg.Write(limbAffliction.Second.Prefab.Identifier);
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msg.Write(limbAffliction.Second.Prefab.UIntIdentifier);
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msg.WriteRangedSingle(
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MathHelper.Clamp(limbAffliction.Second.Strength, 0.0f, limbAffliction.Second.Prefab.MaxStrength),
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0.0f, limbAffliction.Second.Prefab.MaxStrength, 8);
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@@ -195,7 +195,7 @@ namespace Barotrauma
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}
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if (space > 0)
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{
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new GUIFrame(new RectTransform(new Point(editor.EditorBox.Rect.Width, space), editor.EditorBox.Content.RectTransform), style: null, color: ParamsEditor.Color)
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new GUIFrame(new RectTransform(new Point(editor.EditorBox.Rect.Width, (int)(space * GUI.yScale)), editor.EditorBox.Content.RectTransform), style: null, color: ParamsEditor.Color)
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{
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CanBeFocused = false
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};
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@@ -464,7 +464,7 @@ namespace Barotrauma
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private bool TryAddTarget(XElement targetElement, out TargetParams target)
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{
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string tag = targetElement.GetAttributeString("tag", null);
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if (!HasTag(tag))
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if (HasTag(tag))
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{
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target = null;
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DebugConsole.ThrowError($"Multiple targets with the same tag ('{tag}') defined! Only the first will be used!");
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@@ -498,7 +498,7 @@ namespace Barotrauma
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public bool HasTag(string tag)
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{
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if (tag == null) { return false; }
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return targets.None(t => t.Tag.Equals(tag, StringComparison.OrdinalIgnoreCase));
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return targets.Any(t => t.Tag.Equals(tag, StringComparison.OrdinalIgnoreCase));
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}
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public bool RemoveTarget(TargetParams target) => RemoveSubParam(target, targets);
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