(fdc49c8c) Unstable 0.9.7.1
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@@ -365,7 +365,11 @@ namespace Barotrauma
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{
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character = Create(speciesName, position, seed, null, true);
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character.ID = id;
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character.ReadStatus(inc);
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bool containsStatusData = inc.ReadBoolean();
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if (containsStatusData)
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{
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character.ReadStatus(inc);
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}
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}
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else
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{
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@@ -380,7 +384,11 @@ namespace Barotrauma
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character = Create(speciesName, position, seed, info, GameMain.Client.ID != ownerId, hasAi);
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character.ID = id;
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character.TeamID = (TeamType)teamID;
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character.ReadStatus(inc);
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bool containsStatusData = inc.ReadBoolean();
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if (containsStatusData)
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{
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character.ReadStatus(inc);
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}
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if (character.IsHuman && character.TeamID != TeamType.FriendlyNPC && !character.IsDead)
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{
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