Added checks for character removal to a bunch of places. Some of these may not necessary, but at least MeleeWeapon, Projectile and Controller still accessed the user after the user had been removed.

This commit is contained in:
Joonas Rikkonen
2018-02-28 17:37:20 +02:00
parent e29655c81b
commit c803e23c50
9 changed files with 49 additions and 20 deletions
@@ -120,7 +120,7 @@ namespace Barotrauma.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
if (character == null) return false;
if (character == null || character.Removed) return false;
if (!character.IsKeyDown(InputType.Aim)) return false;
float degreeOfSuccess = DegreeOfSuccess(character)/100.0f;