Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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@@ -181,6 +181,7 @@ namespace Barotrauma
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for (int side = 0; side < 2; side++)
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{
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for (int i = 0; i < 2; i++)
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{
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graphicsDevice.SetVertexBuffer(level.WrappingWalls[side, i].BodyVertices);
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