Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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@@ -503,7 +503,8 @@ namespace Barotrauma
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if (Submarine.RectContains(useWorldCoordinates ? guess.WorldRect : guess.rect, position)) return guess;
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}
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var entities = entityGrid.GetEntities(useWorldCoordinates ? position-Submarine.Loaded.Position : position);
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var entities = entityGrid.GetEntities(
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useWorldCoordinates && Submarine.Loaded!=null ? position-Submarine.Loaded.Position : position);
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foreach (Hull hull in entities)
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{
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