Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix

This commit is contained in:
Regalis11
2015-12-23 00:10:02 +02:00
parent 63f5a501e8
commit c7e7b3909f
35 changed files with 402 additions and 257 deletions
@@ -16,16 +16,16 @@ namespace Barotrauma.Items.Components
class Controller : ItemComponent
{
//where the limbs of the user should be positioned when using the controller
List<LimbPos> limbPositions;
private List<LimbPos> limbPositions;
Direction dir;
private Direction dir;
//the x-position where the user walks to when using the controller
float userPos;
private float userPos;
Camera cam;
private Camera cam;
Character character;
private Character character;
[HasDefaultValue(0.0f, false)]
public float UserPos