Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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@@ -16,16 +16,16 @@ namespace Barotrauma.Items.Components
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class Controller : ItemComponent
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{
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//where the limbs of the user should be positioned when using the controller
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List<LimbPos> limbPositions;
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private List<LimbPos> limbPositions;
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Direction dir;
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private Direction dir;
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//the x-position where the user walks to when using the controller
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float userPos;
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private float userPos;
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Camera cam;
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private Camera cam;
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Character character;
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private Character character;
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[HasDefaultValue(0.0f, false)]
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public float UserPos
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