Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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@@ -18,27 +18,7 @@ namespace Barotrauma
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{
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get { return aiController; }
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}
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//public AICharacter(string file) : this(file, Vector2.Zero, null)
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//{
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//}
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//public AICharacter(string file, Vector2 position)
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// : this(file, position, null)
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//{
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//}
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//public AICharacter(CharacterInfo characterInfo, WayPoint spawnPoint, bool isNetworkPlayer = false)
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// : this(characterInfo.File, spawnPoint.SimPosition, characterInfo, isNetworkPlayer)
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//{
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//}
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//public AICharacter(CharacterInfo characterInfo, Vector2 position, bool isNetworkPlayer = false)
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// : this(characterInfo.File, position, characterInfo, isNetworkPlayer)
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//{
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//}
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public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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: base(file, position, characterInfo, isNetworkPlayer)
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{
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