Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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@@ -42,14 +42,16 @@
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
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</limb>
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<limb id = "8" width="100" height="450">
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<limb id = "8" width="100" height="450" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
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<attack type="PinchCW" range="500" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="500" damagetype="slash"/>
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</limb>
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<limb id = "9" width="100" height="450">
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<limb id = "9" width="100" height="450" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
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<attack type="PinchCCW" range="500" duration="0.5" damage="300" stun="0.1" bleedingdamage="30" structuredamage="500" damagetype="slash"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-80" limb2="1" limb2anchor="0,170" lowerlimit="-10" upperlimit="10"/>
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@@ -19,7 +19,7 @@
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<Item
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name="Diving Mask"
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Tags="smallitem"
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Tags="smallitem,diving"
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pickdistance="200"
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price="50">
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@@ -46,6 +46,7 @@
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<Item
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name="Diving Suit"
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tags="diving"
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pickdistance="200"
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price="200"
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fireproof="true">
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