Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills
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@@ -198,7 +198,8 @@ namespace Barotrauma
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private static bool QuitClicked(GUIButton button, object obj)
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{
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if (button.UserData as string == "save")
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bool save = button.UserData as string == "save";
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if (save)
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{
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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@@ -211,10 +212,15 @@ namespace Barotrauma
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CoroutineManager.StopCoroutines("EndCinematic");
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GameMain.GameSession = null;
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if (GameMain.GameSession != null)
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{
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Mission mission = GameMain.GameSession.Mission;
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("QuitRound:" + (save ? "Save" : "NoSave"));
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GameAnalyticsSDK.Net.GameAnalytics.AddDesignEvent("EndRound:" + (mission == null ? "NoMission" : (mission.Completed ? "MissionCompleted" : "MissionFailed")));
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GameMain.GameSession = null;
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}
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GameMain.MainMenuScreen.Select();
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//Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
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return true;
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}
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@@ -245,21 +245,16 @@ namespace Barotrauma
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userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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{
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GameSettings.SendUserStatistics = true;
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GameAnalytics.ConfigureBuild(Version.ToString());
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "dbcdabf31c6481129a024df3ee6bad02aeddbab7");
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GameAnalyticsManager.Init();
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return true;
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};
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userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
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userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) => { GameSettings.SendUserStatistics = false; return true; };
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userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
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}
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else
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else if (GameSettings.SendUserStatistics)
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{
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if (GameSettings.SendUserStatistics)
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{
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GameAnalytics.ConfigureBuild(Version.ToString());
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "dbcdabf31c6481129a024df3ee6bad02aeddbab7");
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}
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GameAnalyticsManager.Init();
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}
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}
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@@ -87,6 +87,9 @@ namespace Barotrauma
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campaignUI.StartRound = StartRound;
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campaignUI.OnLocationSelected = SelectLocation;
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campaignUI.UpdateCharacterLists();
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GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("singleplayer");
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}
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public override void AddToGUIUpdateList()
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@@ -142,6 +142,8 @@ namespace Barotrauma
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campaignSetupUI.UpdateSubList();
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SelectTab(null, 0);
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GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("");
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}
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public bool SelectTab(GUIButton button, object obj)
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@@ -501,6 +501,8 @@ namespace Barotrauma
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}
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}
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GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("multiplayer");
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
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GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
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@@ -348,6 +348,8 @@ namespace Barotrauma
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}
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cam.UpdateTransform();
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GameAnalyticsSDK.Net.GameAnalytics.SetCustomDimension01("editor");
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}
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public override void Deselect()
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