Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
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@@ -14,10 +14,9 @@ namespace Subsurface.Items.Components
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float? targetLevel;
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//bool flowIn;
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Hull hull1, hull2;
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[HasDefaultValue(0.0f, true)]
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private float FlowPercentage
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{
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get { return flowPercentage; }
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@@ -38,14 +37,20 @@ namespace Subsurface.Items.Components
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public Pump(Item item, XElement element)
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: base(item, element)
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{
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flowPercentage = 100.0f;
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item.linkedTo.CollectionChanged += delegate(object sender, NotifyCollectionChangedEventArgs e)
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{ GetHulls(); };
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}
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public override void Update(float deltaTime, Camera cam)
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{
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if (targetLevel != null)
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{
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float hullPercentage = 0.0f;
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if (hull1 != null) hullPercentage = (hull1.Volume / hull1.FullVolume) * 100.0f;
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flowPercentage = ((float)targetLevel - hullPercentage);
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}
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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if (voltage < minVoltage) return;
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@@ -56,16 +61,9 @@ namespace Subsurface.Items.Components
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//flowPercentage = maxFlow * powerFactor;
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float deltaVolume = 0.0f;
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if (targetLevel!=null)
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{
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float hullPercentage = 0.0f;
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if (hull1 != null) hullPercentage = (hull1.Volume / hull1.FullVolume)*100.0f;
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deltaVolume = ((float)targetLevel - hullPercentage)/100.0f * maxFlow * powerFactor;
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}
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else
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{
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deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor;
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}
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hull1.Volume += deltaVolume;
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if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
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@@ -113,6 +111,7 @@ namespace Subsurface.Items.Components
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{
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targetLevel = null;
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isActive = !isActive;
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if (!isActive) currPowerConsumption = 0.0f;
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}
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spriteBatch.DrawString(GUI.Font, "Flow percentage: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
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@@ -134,7 +133,7 @@ namespace Subsurface.Items.Components
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}
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else if (connection.Name == "set_active")
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{
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isActive = (signal != "0");
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isActive = (signal != "0");
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}
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else if (connection.Name == "set_speed")
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{
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@@ -152,6 +151,8 @@ namespace Subsurface.Items.Components
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targetLevel = MathHelper.Clamp(tempTarget, 0.0f, 100.0f);
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}
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}
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if (!isActive) currPowerConsumption = 0.0f;
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}
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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@@ -9,17 +9,13 @@ using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class Radar : ItemComponent
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class Radar : Powered
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{
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float range;
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private float range;
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float angle;
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private float pingState;
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float pingState;
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//RenderTarget2D renderTarget;
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Sprite pingCircle, screenOverlay;
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private Sprite pingCircle, screenOverlay;
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[HasDefaultValue(0.0f, false)]
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public float Range
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@@ -51,14 +47,21 @@ namespace Subsurface.Items.Components
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{
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base.Update(deltaTime, cam);
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pingState = (pingState + deltaTime * 0.5f);
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if (pingState>1.0f)
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if (voltage>=minVoltage)
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{
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pingState = (pingState + deltaTime * 0.5f);
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if (pingState>1.0f)
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{
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item.Use(deltaTime, null);
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pingState = 0.0f;
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}
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}
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else
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{
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item.Use(deltaTime, null);
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pingState = 0.0f;
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}
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//angle = (angle + deltaTime) % MathHelper.TwoPi;
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}
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public override bool Use(float deltaTime, Character character = null)
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@@ -74,10 +77,14 @@ namespace Subsurface.Items.Components
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GuiFrame.Draw(spriteBatch);
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if (voltage < minVoltage) return;
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if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
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int radius = GuiFrame.Rect.Height / 2 - 10;
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DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
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voltage = 0.0f;
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}
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private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
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@@ -94,9 +101,10 @@ namespace Subsurface.Items.Components
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pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState);
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}
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float scale = 0.015f;
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float displayScale = ConvertUnits.ToDisplayUnits(scale);
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float radius = pingCircle.size.X / 2.0f;
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float simScale = 1.5f;
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float displayScale = 0.015f;
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if (Level.Loaded != null)
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{
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@@ -106,15 +114,15 @@ namespace Subsurface.Items.Components
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for (int i = 0; i < edges.Count; i++)
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{
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GUI.DrawLine(spriteBatch,
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center + (edges[i][0] - offset) * scale,
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center + (edges[i][1] - offset) * scale, Color.White);
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center + (edges[i][0] - offset) * displayScale,
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center + (edges[i][1] - offset) * displayScale, Color.White);
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}
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for (int i = 0; i < Submarine.Loaded.HullVertices.Count; i++)
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{
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Vector2 start = Submarine.Loaded.HullVertices[i] * displayScale;
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Vector2 start = Submarine.Loaded.HullVertices[i] * simScale;
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start.Y = -start.Y;
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Vector2 end = Submarine.Loaded.HullVertices[(i + 1) % Submarine.Loaded.HullVertices.Count] * displayScale;
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Vector2 end = Submarine.Loaded.HullVertices[(i + 1) % Submarine.Loaded.HullVertices.Count] * simScale;
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end.Y = -end.Y;
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.White);
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@@ -125,11 +133,11 @@ namespace Subsurface.Items.Components
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{
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if (c.AnimController.CurrentHull != null) continue;
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if (c.SimPosition != Vector2.Zero && c.SimPosition.Length() < 7 * Level.GridCellWidth)
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Vector2 pos = c.Position * displayScale;
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if (c.SimPosition != Vector2.Zero && pos.Length() < radius)
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{
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int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
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Vector2 pos = c.Position * scale;
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pos.Y = -pos.Y;
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pos += center;
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@@ -174,35 +182,38 @@ namespace Subsurface.Items.Components
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DrawMarker(spriteBatch,
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(Game1.GameSession.Map == null) ? "Start" : Game1.GameSession.Map.CurrentLocation.Name,
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Level.Loaded.StartPosition + Level.Loaded.Position, center, (rect.Width * 0.55f));
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(Level.Loaded.StartPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
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DrawMarker(spriteBatch,
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(Game1.GameSession.Map == null) ? "End" : Game1.GameSession.Map.SelectedLocation.Name,
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Level.Loaded.EndPosition + Level.Loaded.Position, center, (rect.Width * 0.55f));
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(Level.Loaded.EndPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f));
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if (Game1.GameSession.Map != null && Game1.GameSession.Map.SelectedConnection.Quest!=null)
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if (Game1.GameSession.Quest != null)
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{
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var quest = Game1.GameSession.Map.SelectedConnection.Quest;
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var quest = Game1.GameSession.Quest;
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if (!string.IsNullOrWhiteSpace(quest.RadarLabel))
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{
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DrawMarker(spriteBatch,
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quest.RadarLabel,
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quest.RadarPosition, center, (rect.Width * 0.55f));
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quest.RadarPosition, displayScale, center, (rect.Width * 0.55f));
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}
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}
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}
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private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, Vector2 center, float radius)
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private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
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{
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//position += Level.Loaded.Position;
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float dist = position.Length();
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position *= scale;
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position.Y = -position.Y;
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Vector2 markerPos = center + Vector2.Normalize(position) * radius;
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Vector2 markerPos = (dist*scale>radius) ? Vector2.Normalize(position) * radius : position;
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markerPos += center;
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen);
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@@ -211,9 +222,5 @@ namespace Subsurface.Items.Components
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}
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private void UpdateRendertarget()
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{
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}
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}
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}
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