Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
This commit is contained in:
@@ -26,7 +26,7 @@
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.5" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
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</Wearable>
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@@ -56,7 +56,7 @@
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<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.5" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
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</Wearable>
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After Width: | Height: | Size: 216 B |
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Item
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name="Monitor"
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linkable="true"
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pickdistance="150">
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<Sprite texture ="monitor.png" depth="0.85"/>
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<Body width="16" height="16"/>
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<Holdable slots="Any,RightHand,LeftHand" msg="Detach [Wrench]"
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aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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<Label canbeselected = "true">
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<GuiFrame rect="0,0,0.4,0.4" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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</Label>
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</Item>
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@@ -2,7 +2,6 @@
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<Items>
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<Item
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name="Junction Box"
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type="JunctionBox"
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linkable="true"
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pickdistance="150">
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Binary file not shown.
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After Width: | Height: | Size: 29 KiB |
@@ -2,7 +2,7 @@
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name="MiniMap"
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linkable="true">
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<Sprite texture ="reactor.png" depth="0.8"/>
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<trigger/>
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@@ -8,7 +8,7 @@
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<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
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<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
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<sound file="oxygengenerator.ogg" type="OnActive" range="2000.0" volume="PowerConsumption" volumemultiplier="0.001f"/>
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<sound file="oxygengenerator.ogg" type="OnActive" range="2000.0" volume="CurrPowerConsumption" volumemultiplier="0.001f"/>
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</OxygenGenerator>
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<trigger/>
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@@ -27,7 +27,7 @@
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name="Vent"
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linkable="true">
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<Sprite texture ="vent.png" depth="0.8"/>
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<Sprite texture ="vent.png" depth="0.85"/>
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<Vent>
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<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f"/>
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@@ -7,7 +7,7 @@
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<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<sound file="pump.ogg" type="OnActive" range="800.0" volume="PowerConsumption" volumemultiplier="0.003"/>
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<sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrPowerConsumption" volumemultiplier="0.003"/>
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</Pump>
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -5,7 +5,7 @@
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Tags="smallitem"
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pickdistance="200">
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<Sprite texture ="weldingtool.png" depth="0.04"/>
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<Sprite texture ="weldingtool.png" depth="0.5"/>
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<!-- physics body -->
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<Body width="39" height="18" density="5"/>
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@@ -47,7 +47,7 @@
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Tags="smallitem"
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pickdistance="200">
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<Sprite texture ="plasmacutter.png" depth="0.04"/>
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<Sprite texture ="plasmacutter.png" depth="0.5"/>
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<Body width="39" height="18" density="5"/>
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@@ -79,7 +79,7 @@
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture ="fueltank.png" depth="0.05"/>
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<Sprite texture ="fueltank.png" depth="0.5"/>
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<Body radius="6" height="22" density="5"/>
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@@ -92,7 +92,7 @@
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Tags="smallitem"
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pickdistance="200">
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<Sprite texture ="screwdriver.png"/>
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<Sprite texture ="screwdriver.png" depth="0.5"/>
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<Body width="30" height="8" density="20"/>
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@@ -106,7 +106,7 @@
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Tags="smallitem"
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pickdistance="200">
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<Sprite texture ="wrench.png"/>
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<Sprite texture ="wrench.png" depth="0.5"/>
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<Body width="30" height="8" density="20"/>
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@@ -19,7 +19,7 @@
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name="Harpoon Gun"
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pickdistance="200" >
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<Sprite texture ="harpoongun.png" depth="0.04"/>
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<Sprite texture ="harpoongun.png" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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