Option to make AI characters flee when their health is below a specific threshold

This commit is contained in:
Joonas Rikkonen
2017-06-12 18:50:15 +03:00
parent 0ba11e1fb6
commit c7d22ecb47
3 changed files with 10 additions and 3 deletions
@@ -95,6 +95,7 @@
attackprioritystronger="-30"
attackcooldown="1.0"
sight="0.5"
hearing="1.0"/>
hearing="1.0"
fleehealththreshold="20"/>
</Character>