-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -262,7 +262,7 @@ namespace Barotrauma
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traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", GUI.Style, infoFrame);
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traitorProbabilityButtons[0].UserData = -1;
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traitorProbabilityText = new GUITextBlock(new Rectangle(columnX, 205, 120, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
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traitorProbabilityText = new GUITextBlock(new Rectangle(columnX+20, 205, 80, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
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traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", GUI.Style, infoFrame);
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traitorProbabilityButtons[1].UserData = 1;
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