-fixed a typo in fabricableItem requirement & added checking for said typos

- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
This commit is contained in:
Regalis
2016-01-21 20:59:26 +02:00
parent 218b14d4bb
commit c78784068c
28 changed files with 143 additions and 75 deletions
+4 -4
View File
@@ -130,14 +130,14 @@ namespace Barotrauma
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);