-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -130,14 +130,14 @@ namespace Barotrauma
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maxPlayersBox.Text = "8";
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maxPlayersBox.Enabled = false;
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var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
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plusPlayersBox.UserData = 1;
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plusPlayersBox.OnClicked = ChangeMaxPlayers;
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var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
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minusPlayersBox.UserData = -1;
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minusPlayersBox.OnClicked = ChangeMaxPlayers;
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var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
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plusPlayersBox.UserData = 1;
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plusPlayersBox.OnClicked = ChangeMaxPlayers;
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new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
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passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
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