-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -83,8 +83,8 @@ namespace Barotrauma
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//nameBox.OnEnterPressed = ChangeSubName;
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nameBlock.TextGetter = GetSubName;
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GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
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button.OnClicked = SaveSub;
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//GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
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//button.OnClicked = SaveSub;
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GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
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itemCount.TextGetter = GetItemCount;
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@@ -161,7 +161,7 @@ namespace Barotrauma
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}
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y+=50;
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
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var button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
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button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleCharacterMode;
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