-fixed a typo in fabricableItem requirement & added checking for said typos

- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
This commit is contained in:
Regalis
2016-01-21 20:59:26 +02:00
parent 218b14d4bb
commit c78784068c
28 changed files with 143 additions and 75 deletions
+3 -3
View File
@@ -83,8 +83,8 @@ namespace Barotrauma
//nameBox.OnEnterPressed = ChangeSubName;
nameBlock.TextGetter = GetSubName;
GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
button.OnClicked = SaveSub;
//GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
//button.OnClicked = SaveSub;
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
itemCount.TextGetter = GetItemCount;
@@ -161,7 +161,7 @@ namespace Barotrauma
}
y+=50;
button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
var button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
button.OnClicked = ToggleCharacterMode;