-fixed a typo in fabricableItem requirement & added checking for said typos

- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
This commit is contained in:
Regalis
2016-01-21 20:59:26 +02:00
parent 218b14d4bb
commit c78784068c
28 changed files with 143 additions and 75 deletions
+3 -3
View File
@@ -83,8 +83,8 @@ namespace Barotrauma
//nameBox.OnEnterPressed = ChangeSubName;
nameBlock.TextGetter = GetSubName;
GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
button.OnClicked = SaveSub;
//GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
//button.OnClicked = SaveSub;
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
itemCount.TextGetter = GetItemCount;
@@ -161,7 +161,7 @@ namespace Barotrauma
}
y+=50;
button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
var button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
button.OnClicked = ToggleCharacterMode;
+4 -4
View File
@@ -130,14 +130,14 @@ namespace Barotrauma
maxPlayersBox.Text = "8";
maxPlayersBox.Enabled = false;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
minusPlayersBox.UserData = -1;
minusPlayersBox.OnClicked = ChangeMaxPlayers;
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
plusPlayersBox.UserData = 1;
plusPlayersBox.OnClicked = ChangeMaxPlayers;
new GUITextBlock(new Rectangle(0, 150, 0, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
+1 -1
View File
@@ -262,7 +262,7 @@ namespace Barotrauma
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", GUI.Style, infoFrame);
traitorProbabilityButtons[0].UserData = -1;
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX, 205, 120, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX+20, 205, 80, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", GUI.Style, infoFrame);
traitorProbabilityButtons[1].UserData = 1;