-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -30,7 +30,7 @@ namespace Barotrauma
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shockwave = ToolBox.GetAttributeBool(element, "shockwave", true);
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flames = ToolBox.GetAttributeBool(element, "flames", true);
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CameraShake = ToolBox.GetAttributeFloat(element, "camerashake", attack.Range);
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CameraShake = ToolBox.GetAttributeFloat(element, "camerashake", attack.Range*0.1f);
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}
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public void Explode(Vector2 worldPosition)
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