-fixed a typo in fabricableItem requirement & added checking for said typos

- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
This commit is contained in:
Regalis
2016-01-21 20:59:26 +02:00
parent 218b14d4bb
commit c78784068c
28 changed files with 143 additions and 75 deletions
+8
View File
@@ -203,6 +203,12 @@ namespace Barotrauma
get { return prefab.ConfigFile; }
}
public bool Removed
{
get;
private set;
}
//which type of inventory slots (head, torso, any, etc) the item can be placed in
public List<LimbSlot> AllowedSlots
{
@@ -1504,6 +1510,8 @@ namespace Barotrauma
{
base.Remove();
Removed = true;
//sprite.Remove();
//if (body != null) body.Remove();