-fixed a typo in fabricableItem requirement & added checking for said typos

- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
-
This commit is contained in:
Regalis
2016-01-21 20:59:26 +02:00
parent 218b14d4bb
commit c78784068c
28 changed files with 143 additions and 75 deletions
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
if (throwPos < -0.0)
{
Vector2 throwVector = picker.CursorPosition - picker.AnimController.RefLimb.Position;
Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition;
throwVector = Vector2.Normalize(throwVector);
item.Drop();