-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
This commit is contained in:
@@ -122,7 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
if (throwPos < -0.0)
|
||||
{
|
||||
|
||||
Vector2 throwVector = picker.CursorPosition - picker.AnimController.RefLimb.Position;
|
||||
Vector2 throwVector = picker.CursorWorldPosition - picker.WorldPosition;
|
||||
throwVector = Vector2.Normalize(throwVector);
|
||||
|
||||
item.Drop();
|
||||
|
||||
Reference in New Issue
Block a user