-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -68,8 +68,8 @@ namespace Barotrauma
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public override void End()
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{
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if (item.CurrentHull == null || item.Removed) return;
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item.Remove();
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if (item.CurrentHull == null) return;
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GiveReward();
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