-fixed a typo in fabricableItem requirement & added checking for said typos
- fixed being able to set battery recharge sped over the limits - fixed vents being added to OxygenGenerator.ventlist multiple times - fixed item.Submarine not being set if pulling an item from a fabricator - some tutorial fixes - fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead - SalvageQuest fails if the item has been destroyed -
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@@ -418,8 +418,20 @@ namespace Barotrauma
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case "cleanbuild":
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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DebugConsole.NewMessage("Music and sound volume set to 0.5", Color.Green);
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GameMain.Config.GraphicsWidth = 0;
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GameMain.Config.GraphicsHeight = 0;
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GameMain.Config.FullScreenEnabled = true;
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DebugConsole.NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
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DebugConsole.NewMessage("Fullscreen enabled", Color.Green);
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if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster")
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{
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DebugConsole.ThrowError("MasterServerUrl ''"+GameMain.Config.MasterServerUrl+"''!");
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}
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GameMain.Config.Save("config.xml");
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DebugConsole.NewMessage("Set music and sound volume to 0.5", Color.Green);
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var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder);
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@@ -432,6 +444,14 @@ namespace Barotrauma
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if (System.IO.File.Exists("filelist.xml"))
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{
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System.IO.File.Delete("filelist.xml");
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DebugConsole.NewMessage("Deleted filelist", Color.Green);
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}
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if (System.IO.File.Exists("Data/SavedSubs/TutorialSub.sub"))
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{
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System.IO.File.Delete("Data/SavedSubs/TutorialSub.sub");
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DebugConsole.NewMessage("Deleted TutorialSub from SavedSubs", Color.Green);
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}
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if (!System.IO.File.Exists("Content/Map/TutorialSub.sub"))
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