Autopilot can avoid other subs, characters won't go outside in idle state

This commit is contained in:
Regalis
2016-07-28 21:45:35 +03:00
parent 357a853342
commit c773320a55
6 changed files with 38 additions and 21 deletions
@@ -112,7 +112,7 @@ namespace Barotrauma
{
indoorsSteering.SteeringWander();
}
else if (getDivingGearIfNeeded && indoorsSteering.CurrentPath != null && indoorsSteering.HasOutdoorsNodes)
else if (getDivingGearIfNeeded && indoorsSteering.CurrentPath != null && indoorsSteering.CurrentPath.HasOutdoorsNodes)
{
AddSubObjective(new AIObjectiveFindDivingGear(character, true));
}