Faction Test 100.4.0.0
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@@ -18,7 +18,7 @@ namespace Barotrauma
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#if OSX
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//"/*user*/Library/Application Support/Daedalic Entertainment GmbH/" on Mac
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public static readonly string SaveFolder = Path.Combine(
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public static readonly string DefaultSaveFolder = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.Personal),
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"Library",
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"Application Support",
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@@ -27,13 +27,13 @@ namespace Barotrauma
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#else
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//"C:/Users/*user*/AppData/Local/Daedalic Entertainment GmbH/" on Windows
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//"/home/*user*/.local/share/Daedalic Entertainment GmbH/" on Linux
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public static readonly string SaveFolder = Path.Combine(
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public static readonly string DefaultSaveFolder = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"Daedalic Entertainment GmbH",
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"Barotrauma");
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#endif
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public static string MultiplayerSaveFolder = Path.Combine(SaveFolder, "Multiplayer");
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public static string DefaultMultiplayerSaveFolder = Path.Combine(DefaultSaveFolder, "Multiplayer");
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public static readonly string SubmarineDownloadFolder = Path.Combine("Submarines", "Downloaded");
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public static readonly string CampaignDownloadFolder = Path.Combine("Data", "Saves", "Multiplayer_Downloaded");
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@@ -43,9 +43,9 @@ namespace Barotrauma
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public static string TempPath
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{
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#if SERVER
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get { return Path.Combine(SaveFolder, "temp_server"); }
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get { return Path.Combine(GetSaveFolder(SaveType.Singleplayer), "temp_server"); }
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#else
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get { return Path.Combine(SaveFolder, "temp"); }
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get { return Path.Combine(GetSaveFolder(SaveType.Singleplayer), "temp"); }
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#endif
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}
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@@ -198,7 +198,10 @@ namespace Barotrauma
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}
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//deleting a multiplayer save file -> also delete character data
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if (Path.GetFullPath(Path.GetDirectoryName(filePath)).Equals(Path.GetFullPath(MultiplayerSaveFolder)))
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var fullPath = Path.GetFullPath(Path.GetDirectoryName(filePath));
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if (fullPath.Equals(Path.GetFullPath(DefaultMultiplayerSaveFolder)) ||
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fullPath == Path.GetFullPath(GetSaveFolder(SaveType.Multiplayer)))
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{
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string characterDataSavePath = MultiPlayerCampaign.GetCharacterDataSavePath(filePath);
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if (File.Exists(characterDataSavePath))
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@@ -215,35 +218,70 @@ namespace Barotrauma
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}
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}
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public static string GetSavePath(SaveType saveType, string saveName)
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public static string GetSaveFolder(SaveType saveType)
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{
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string folder = saveType == SaveType.Singleplayer ? SaveFolder : MultiplayerSaveFolder;
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return Path.Combine(folder, saveName);
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string folder = string.Empty;
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if (!string.IsNullOrEmpty(GameSettings.CurrentConfig.SavePath))
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{
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folder = GameSettings.CurrentConfig.SavePath;
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if (saveType == SaveType.Multiplayer)
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{
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folder = Path.Combine(folder, "Multiplayer");
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}
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if (!Directory.Exists(folder))
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{
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DebugConsole.AddWarning($"Could not find the custom save folder \"{folder}\", creating the folder...");
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try
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{
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Directory.CreateDirectory(folder);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError($"Could not find the custom save folder \"{folder}\". Using the default save path instead.", e);
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folder = string.Empty;
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}
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}
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}
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if (string.IsNullOrEmpty(folder))
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{
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folder = saveType == SaveType.Singleplayer ? DefaultSaveFolder : DefaultMultiplayerSaveFolder;
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}
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return folder;
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}
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public static IReadOnlyList<CampaignMode.SaveInfo> GetSaveFiles(SaveType saveType, bool includeInCompatible = true)
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{
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string folder = saveType == SaveType.Singleplayer ? SaveFolder : MultiplayerSaveFolder;
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if (!Directory.Exists(folder))
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string defaultFolder = saveType == SaveType.Singleplayer ? DefaultSaveFolder : DefaultMultiplayerSaveFolder;
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if (!Directory.Exists(defaultFolder))
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{
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DebugConsole.Log("Save folder \"" + folder + " not found! Attempting to create a new folder...");
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DebugConsole.Log("Save folder \"" + defaultFolder + " not found! Attempting to create a new folder...");
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try
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{
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Directory.CreateDirectory(folder);
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Directory.CreateDirectory(defaultFolder);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to create the folder \"" + folder + "\"!", e);
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DebugConsole.ThrowError("Failed to create the folder \"" + defaultFolder + "\"!", e);
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}
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}
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List<string> files = Directory.GetFiles(folder, "*.save", System.IO.SearchOption.TopDirectoryOnly).ToList();
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List<string> files = Directory.GetFiles(defaultFolder, "*.save", System.IO.SearchOption.TopDirectoryOnly).ToList();
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var folder = GetSaveFolder(saveType);
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if (!string.IsNullOrEmpty(folder) && Directory.Exists(folder))
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{
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files.AddRange(Directory.GetFiles(folder, "*.save", System.IO.SearchOption.TopDirectoryOnly));
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}
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string legacyFolder = saveType == SaveType.Singleplayer ? LegacySaveFolder : LegacyMultiplayerSaveFolder;
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if (Directory.Exists(legacyFolder))
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{
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files.AddRange(Directory.GetFiles(legacyFolder, "*.save", System.IO.SearchOption.TopDirectoryOnly));
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}
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files = files.Distinct().ToList();
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List<CampaignMode.SaveInfo> saveInfos = new List<CampaignMode.SaveInfo>();
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foreach (string file in files)
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{
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@@ -305,7 +343,7 @@ namespace Barotrauma
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{
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fileName = ToolBox.RemoveInvalidFileNameChars(fileName);
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string folder = saveType == SaveType.Singleplayer ? SaveFolder : MultiplayerSaveFolder;
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string folder = GetSaveFolder(saveType);
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if (fileName == "Save_Default")
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{
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fileName = TextManager.Get("SaveFile.DefaultName").Value;
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