Faction Test 100.4.0.0

This commit is contained in:
Markus Isberg
2022-11-14 18:28:28 +02:00
parent 87426b68b2
commit c772b61fc1
412 changed files with 16984 additions and 5530 deletions
@@ -143,9 +143,9 @@ namespace Barotrauma
//select which module types the outpost should consist of
List<Identifier> pendingModuleFlags =
onlyEntrance ?
generationParams.ModuleCounts.First().Identifier.ToEnumerable().ToList() :
SelectModules(outpostModules, generationParams);
(generationParams.ModuleCounts.FirstOrDefault()?.Identifier.ToEnumerable() ?? Enumerable.Empty<Identifier>()).ToList() :
SelectModules(outpostModules, location, generationParams);
foreach (Identifier flag in pendingModuleFlags)
{
if (flag == "none") { continue; }
@@ -237,15 +237,21 @@ namespace Barotrauma
wp.FindHull();
}
}
EnableFactionSpecificEntities(sub, location);
return sub;
}
remainingTries--;
}
#if DEBUG
DebugConsole.ThrowError("Failed to generate an outpost without overlapping modules. Trying to use a pre-built outpost instead...");
#else
DebugConsole.NewMessage("Failed to generate an outpost without overlapping modules. Trying to use a pre-built outpost instead...");
#endif
var outpostFiles = ContentPackageManager.EnabledPackages.All
.SelectMany(p => p.GetFiles<OutpostFile>())
.Where(f => !TutorialPrefab.Prefabs.Any(tp => tp.OutpostPath == f.Path))
.OrderBy(f => f.UintIdentifier).ToArray();
if (!outpostFiles.Any())
{
@@ -258,6 +264,7 @@ namespace Barotrauma
sub = new Submarine(prebuiltOutpostInfo);
sub.Info.OutpostGenerationParams = generationParams;
location?.RemoveTakenItems();
EnableFactionSpecificEntities(sub, location);
return sub;
List<MapEntity> loadEntities(Submarine sub)
@@ -296,18 +303,27 @@ namespace Barotrauma
hull.SetModuleTags(selectedModule.Info.OutpostModuleInfo.ModuleFlags);
}
selectedModule.HullBounds = new Rectangle(
hullEntities.Min(e => e.WorldRect.X), hullEntities.Min(e => e.WorldRect.Y - e.WorldRect.Height),
hullEntities.Max(e => e.WorldRect.Right), hullEntities.Max(e => e.WorldRect.Y));
selectedModule.HullBounds = new Rectangle(
selectedModule.HullBounds.X, selectedModule.HullBounds.Y,
selectedModule.HullBounds.Width - selectedModule.HullBounds.X, selectedModule.HullBounds.Height - selectedModule.HullBounds.Y);
selectedModule.Bounds = new Rectangle(
wallEntities.Min(e => e.WorldRect.X), wallEntities.Min(e => e.WorldRect.Y - e.WorldRect.Height),
wallEntities.Max(e => e.WorldRect.Right), wallEntities.Max(e => e.WorldRect.Y));
selectedModule.Bounds = new Rectangle(
selectedModule.Bounds.X, selectedModule.Bounds.Y,
selectedModule.Bounds.Width - selectedModule.Bounds.X, selectedModule.Bounds.Height - selectedModule.Bounds.Y);
if (!hullEntities.Any())
{
selectedModule.HullBounds = new Rectangle(Point.Zero, Submarine.GridSize.ToPoint());
}
else
{
Point min = new Point(hullEntities.Min(e => e.WorldRect.X), hullEntities.Min(e => e.WorldRect.Y - e.WorldRect.Height));
Point max = new Point(hullEntities.Max(e => e.WorldRect.Right), hullEntities.Max(e => e.WorldRect.Y));
selectedModule.HullBounds = new Rectangle(min, max - min);
}
if (!wallEntities.Any())
{
selectedModule.Bounds = new Rectangle(Point.Zero, Submarine.GridSize.ToPoint());
}
else
{
Point min = new Point(wallEntities.Min(e => e.WorldRect.X), wallEntities.Min(e => e.WorldRect.Y - e.WorldRect.Height));
Point max = new Point(wallEntities.Max(e => e.WorldRect.Right), wallEntities.Max(e => e.WorldRect.Y));
selectedModule.Bounds = new Rectangle(min, max - min);
}
if (selectedModule.PreviousModule != null)
{
@@ -396,6 +412,23 @@ namespace Barotrauma
{
LockUnusedDoors(selectedModules, entities, generationParams.RemoveUnusedGaps);
}
if (generationParams.DrawBehindSubs)
{
foreach (var entity in allEntities)
{
if (entity is Structure structure)
{
//eww
structure.SpriteDepth = MathHelper.Lerp(0.999f, 0.9999f, structure.SpriteDepth);
#if CLIENT
foreach (var light in structure.Lights)
{
light.IsBackground = true;
}
#endif
}
}
}
AlignLadders(selectedModules, entities);
PowerUpOutpost(entities.SelectMany(e => e.Value));
if (generationParams.MaxWaterPercentage > 0.0f)
@@ -426,7 +459,7 @@ namespace Barotrauma
/// <summary>
/// Select the number and types of the modules to use in the outpost
/// </summary>
private static List<Identifier> SelectModules(IEnumerable<SubmarineInfo> modules, OutpostGenerationParams generationParams)
private static List<Identifier> SelectModules(IEnumerable<SubmarineInfo> modules, Location location, OutpostGenerationParams generationParams)
{
int totalModuleCount = generationParams.TotalModuleCount;
var pendingModuleFlags = new List<Identifier>();
@@ -437,23 +470,29 @@ namespace Barotrauma
while (pendingModuleFlags.Count < totalModuleCount && availableModulesFound)
{
availableModulesFound = false;
foreach (var moduleFlag in generationParams.ModuleCounts)
foreach (var moduleCount in generationParams.ModuleCounts)
{
if (pendingModuleFlags.Count(m => m == moduleFlag.Identifier) >= generationParams.GetModuleCount(moduleFlag.Identifier))
if (!moduleCount.RequiredFaction.IsEmpty &&
location.Faction?.Prefab.Identifier != moduleCount.RequiredFaction &&
location.SecondaryFaction?.Prefab.Identifier != moduleCount.RequiredFaction)
{
continue;
}
if (!modules.Any(m => m.OutpostModuleInfo.ModuleFlags.Contains(moduleFlag.Identifier)))
if (pendingModuleFlags.Count(m => m == moduleCount.Identifier) >= generationParams.GetModuleCount(moduleCount.Identifier))
{
DebugConsole.ThrowError($"Failed to add a module to the outpost (no modules with the flag \"{moduleFlag.Identifier}\" found).");
continue;
}
if (!modules.Any(m => m.OutpostModuleInfo.ModuleFlags.Contains(moduleCount.Identifier)))
{
DebugConsole.ThrowError($"Failed to add a module to the outpost (no modules with the flag \"{moduleCount.Identifier}\" found).");
continue;
}
availableModulesFound = true;
pendingModuleFlags.Add(moduleFlag.Identifier);
pendingModuleFlags.Add(moduleCount.Identifier);
}
}
pendingModuleFlags.OrderBy(f => generationParams.ModuleCounts.First(m => m.Identifier == f)).ThenBy(f => Rand.Value(Rand.RandSync.ServerAndClient));
while (pendingModuleFlags.Count < totalModuleCount)
pendingModuleFlags.OrderBy(f => generationParams.ModuleCounts.First(m => m.Identifier == f).Order).ThenBy(f => Rand.Value(Rand.RandSync.ServerAndClient));
while (pendingModuleFlags.Count < totalModuleCount && generationParams.AppendToReachTotalModuleCount)
{
//don't place "none" modules at the end because
// a. "filler rooms" at the end of a hallway are pointless
@@ -696,6 +735,14 @@ namespace Barotrauma
rect.Location += (module.Offset + module.MoveOffset).ToPoint();
rect.Y += module.Bounds.Height;
Vector2? selfGapPos1 = null;
Vector2? selfGapPos2 = null;
if (module.PreviousModule != null)
{
selfGapPos1 = module.Offset + module.ThisGap.Position + module.MoveOffset;
selfGapPos2 = module.PreviousModule.Offset + module.PreviousGap.Position + module.PreviousModule.MoveOffset;
}
foreach (PlacedModule otherModule in modules)
{
if (otherModule == module || otherModule.PreviousModule == null || otherModule.PreviousModule == module) { continue; }
@@ -710,7 +757,17 @@ namespace Barotrauma
Vector2 gapPos1 = otherModule.Offset + otherModule.ThisGap.Position + gapEdgeOffset + otherModule.MoveOffset;
Vector2 gapPos2 = otherModule.PreviousModule.Offset + otherModule.PreviousGap.Position + gapEdgeOffset + otherModule.PreviousModule.MoveOffset;
if (Submarine.RectContains(rect, gapPos1) || Submarine.RectContains(rect, gapPos2) || MathUtils.GetLineRectangleIntersection(gapPos1, gapPos2, rect, out _))
if (Submarine.RectContains(rect, gapPos1) ||
Submarine.RectContains(rect, gapPos2) ||
MathUtils.GetLineRectangleIntersection(gapPos1, gapPos2, rect, out _))
{
return true;
}
//check if the connection overlaps with this module's connection
if (selfGapPos1.HasValue && selfGapPos2.HasValue &&
!gapPos1.NearlyEquals(gapPos2) && !selfGapPos1.Value.NearlyEquals(selfGapPos2.Value) &&
MathUtils.LinesIntersect(gapPos1, gapPos2, selfGapPos1.Value, selfGapPos2.Value))
{
return true;
}
@@ -1362,6 +1419,21 @@ namespace Barotrauma
}
}
private static void EnableFactionSpecificEntities(Submarine sub, Location location)
{
foreach (MapEntity me in MapEntity.mapEntityList)
{
if (string.IsNullOrEmpty(me.Layer) || me.Submarine != sub) { continue; }
var layerAsIdentifier = me.Layer.ToIdentifier();
if (FactionPrefab.Prefabs.ContainsKey(layerAsIdentifier))
{
me.HiddenInGame =
location?.Faction?.Prefab != FactionPrefab.Prefabs[layerAsIdentifier];
}
}
}
private static void LockUnusedDoors(IEnumerable<PlacedModule> placedModules, Dictionary<PlacedModule, List<MapEntity>> entities, bool removeUnusedGaps)
{
foreach (PlacedModule module in placedModules)
@@ -1564,7 +1636,12 @@ namespace Barotrauma
List<HumanPrefab> killedCharacters = new List<HumanPrefab>();
List<(HumanPrefab HumanPrefab, CharacterInfo CharacterInfo)> selectedCharacters
= new List<(HumanPrefab HumanPrefab, CharacterInfo CharacterInfo)>();
var humanPrefabs = outpost.Info.OutpostGenerationParams.GetHumanPrefabs(Rand.RandSync.ServerAndClient);
List<FactionPrefab> factions = new List<FactionPrefab>();
if (location?.Faction != null) { factions.Add(location.Faction.Prefab); }
if (location?.SecondaryFaction != null) { factions.Add(location.SecondaryFaction.Prefab); }
var humanPrefabs = outpost.Info.OutpostGenerationParams.GetHumanPrefabs(factions, Rand.RandSync.ServerAndClient);
foreach (HumanPrefab humanPrefab in humanPrefabs)
{
if (humanPrefab is null) { continue; }
@@ -1583,7 +1660,7 @@ namespace Barotrauma
for (int tries = 0; tries < 100; tries++)
{
var characterInfo = killedCharacter.CreateCharacterInfo(Rand.RandSync.ServerAndClient);
if (!location.KilledCharacterIdentifiers.Contains(characterInfo.GetIdentifier()))
if (location != null && !location.KilledCharacterIdentifiers.Contains(characterInfo.GetIdentifier()))
{
selectedCharacters.Add((killedCharacter, characterInfo));
break;
@@ -1605,11 +1682,11 @@ namespace Barotrauma
npc.AnimController.FindHull(gotoTarget.WorldPosition, setSubmarine: true);
npc.TeamID = CharacterTeamType.FriendlyNPC;
npc.HumanPrefab = humanPrefab;
if (!outpost.Info.OutpostNPCs.ContainsKey(humanPrefab.Identifier))
outpost.Info.AddOutpostNPCIdentifierOrTag(npc, humanPrefab.Identifier);
foreach (Identifier tag in humanPrefab.GetTags())
{
outpost.Info.OutpostNPCs.Add(humanPrefab.Identifier, new List<Character>());
outpost.Info.AddOutpostNPCIdentifierOrTag(npc, tag);
}
outpost.Info.OutpostNPCs[humanPrefab.Identifier].Add(npc);
if (GameMain.NetworkMember?.ServerSettings != null && !GameMain.NetworkMember.ServerSettings.KillableNPCs)
{
npc.CharacterHealth.Unkillable = true;