Faction Test 100.4.0.0
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@@ -215,7 +215,7 @@ namespace Barotrauma
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PhysicsBody.FarseerBody.SetIsSensor(element.GetAttributeBool("sensor", true));
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PhysicsBody.FarseerBody.BodyType = BodyType.Static;
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ColliderRadius = ConvertUnits.ToDisplayUnits(Math.Max(Math.Max(PhysicsBody.radius, PhysicsBody.width / 2.0f), PhysicsBody.height / 2.0f));
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ColliderRadius = ConvertUnits.ToDisplayUnits(Math.Max(Math.Max(PhysicsBody.Radius, PhysicsBody.Width / 2.0f), PhysicsBody.Height / 2.0f));
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PhysicsBody.SetTransform(ConvertUnits.ToSimUnits(position), rotation);
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}
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@@ -661,7 +661,7 @@ namespace Barotrauma
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if (effect.HasTargetType(StatusEffect.TargetType.NearbyItems) || effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
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{
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targets.Clear();
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targets.AddRange(effect.GetNearbyTargets(worldPosition, targets));
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effect.AddNearbyTargets(worldPosition, targets);
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effect.Apply(effect.type, deltaTime, triggerer, targets);
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}
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}
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@@ -747,7 +747,7 @@ namespace Barotrauma
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Vector2 baseVel = GetWaterFlowVelocity();
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if (baseVel.LengthSquared() < 0.1f) return Vector2.Zero;
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float triggerSize = ConvertUnits.ToDisplayUnits(Math.Max(Math.Max(PhysicsBody.radius, PhysicsBody.width / 2.0f), PhysicsBody.height / 2.0f));
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float triggerSize = ConvertUnits.ToDisplayUnits(Math.Max(Math.Max(PhysicsBody.Radius, PhysicsBody.Width / 2.0f), PhysicsBody.Height / 2.0f));
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float dist = Vector2.Distance(viewPosition, WorldPosition);
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if (dist > triggerSize) return Vector2.Zero;
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