Faction Test 100.4.0.0
This commit is contained in:
@@ -71,8 +71,9 @@ namespace Barotrauma
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private readonly List<Event> activeEvents = new List<Event>();
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private readonly HashSet<Event> finishedEvents = new HashSet<Event>();
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private readonly HashSet<EventPrefab> nonRepeatableEvents = new HashSet<EventPrefab>();
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private readonly HashSet<Identifier> finishedEvents = new HashSet<Identifier>();
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private readonly HashSet<Identifier> nonRepeatableEvents = new HashSet<Identifier>();
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private readonly HashSet<EventSet> usedUniqueSets = new HashSet<EventSet>();
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#if DEBUG && SERVER
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@@ -150,17 +151,24 @@ namespace Barotrauma
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seed = ToolBox.StringToInt(level.Seed);
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foreach (var previousEvent in level.LevelData.EventHistory)
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{
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seed ^= ToolBox.IdentifierToInt(previousEvent.Identifier);
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seed ^= ToolBox.IdentifierToInt(previousEvent);
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}
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}
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rand = new MTRandom(seed);
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EventSet initialEventSet = SelectRandomEvents(EventSet.Prefabs.ToList(), requireCampaignSet: GameMain.GameSession?.GameMode is CampaignMode, rand);
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bool playingCampaign = GameMain.GameSession?.GameMode is CampaignMode;
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EventSet initialEventSet = SelectRandomEvents(
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EventSet.Prefabs.ToList(),
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requireCampaignSet: playingCampaign,
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random: rand);
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EventSet additiveSet = null;
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if (initialEventSet != null && initialEventSet.Additive)
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{
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additiveSet = initialEventSet;
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initialEventSet = SelectRandomEvents(EventSet.Prefabs.Where(e => !e.Additive).ToList(), requireCampaignSet: GameMain.GameSession?.GameMode is CampaignMode, rand);
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initialEventSet = SelectRandomEvents(
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EventSet.Prefabs.Where(e => !e.Additive).ToList(),
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requireCampaignSet: playingCampaign,
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random: rand);
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}
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if (initialEventSet != null)
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{
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@@ -180,14 +188,7 @@ namespace Barotrauma
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//if the outpost is connected to a locked connection, create an event to unlock it
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if (level.StartLocation?.Connections.Any(c => c.Locked && level.StartLocation.MapPosition.X < c.OtherLocation(level.StartLocation).MapPosition.X) ?? false)
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{
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var unlockPathPrefabs = EventPrefab.Prefabs.Where(e => e.UnlockPathEvent);
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var unlockPathPrefabsForBiome = unlockPathPrefabs.Where(e =>
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e.BiomeIdentifier.IsEmpty ||
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e.BiomeIdentifier == level.LevelData.Biome.Identifier);
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var unlockPathEventPrefab = unlockPathPrefabsForBiome.Any() ?
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ToolBox.SelectWeightedRandom(unlockPathPrefabsForBiome, b => b.Commonness, rand) :
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ToolBox.SelectWeightedRandom(unlockPathPrefabs, b => b.Commonness, rand);
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var unlockPathEventPrefab = EventPrefab.GetUnlockPathEvent(level.LevelData.Biome.Identifier, level.StartLocation.Faction);
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if (unlockPathEventPrefab != null)
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{
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var newEvent = unlockPathEventPrefab.CreateInstance();
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@@ -201,6 +202,7 @@ namespace Barotrauma
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}
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AddChildEvents(initialEventSet);
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void AddChildEvents(EventSet eventSet)
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{
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if (eventSet == null) { return; }
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@@ -208,7 +210,7 @@ namespace Barotrauma
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{
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foreach (EventPrefab ep in eventSet.EventPrefabs.SelectMany(e => e.EventPrefabs))
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{
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nonRepeatableEvents.Add(ep);
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nonRepeatableEvents.Add(ep.Identifier);
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}
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}
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foreach (EventSet childSet in eventSet.ChildSets)
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@@ -351,6 +353,7 @@ namespace Barotrauma
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QueuedEvents.Clear();
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finishedEvents.Clear();
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nonRepeatableEvents.Clear();
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usedUniqueSets.Clear();
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preloadedSprites.ForEach(s => s.Remove());
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preloadedSprites.Clear();
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@@ -364,15 +367,25 @@ namespace Barotrauma
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/// </summary>
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public void RegisterEventHistory()
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{
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level.LevelData.EventsExhausted = true;
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if (level?.LevelData != null && level.LevelData.Type == LevelData.LevelType.Outpost)
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if (level?.LevelData != null)
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{
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level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab).Where(e => !level.LevelData.EventHistory.Contains(e)));
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if (level.LevelData.EventHistory.Count > MaxEventHistory)
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level.LevelData.EventsExhausted = true;
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if (level.LevelData.Type == LevelData.LevelType.Outpost)
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{
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level.LevelData.EventHistory.RemoveRange(0, level.LevelData.EventHistory.Count - MaxEventHistory);
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level.LevelData.EventHistory.AddRange(selectedEvents.Values.SelectMany(v => v).Select(e => e.Prefab.Identifier).Where(e => !level.LevelData.EventHistory.Contains(e)));
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if (level.LevelData.EventHistory.Count > MaxEventHistory)
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{
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level.LevelData.EventHistory.RemoveRange(0, level.LevelData.EventHistory.Count - MaxEventHistory);
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}
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level.LevelData.NonRepeatableEvents.AddRange(nonRepeatableEvents.Where(e => !level.LevelData.NonRepeatableEvents.Contains(e)));
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}
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foreach (var usedUniqueSet in usedUniqueSets)
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{
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if (!level.LevelData.UsedUniqueSets.Contains(usedUniqueSet.Identifier))
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{
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level.LevelData.UsedUniqueSets.Add(usedUniqueSet.Identifier);
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}
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}
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level.LevelData.NonRepeatableEvents.AddRange(nonRepeatableEvents.Where(e => !level.LevelData.NonRepeatableEvents.Contains(e)));
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}
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}
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@@ -383,9 +396,9 @@ namespace Barotrauma
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private float CalculateCommonness(EventPrefab eventPrefab, float baseCommonness)
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{
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if (level.LevelData.NonRepeatableEvents.Contains(eventPrefab)) { return 0.0f; }
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if (level.LevelData.NonRepeatableEvents.Contains(eventPrefab.Identifier)) { return 0.0f; }
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float retVal = baseCommonness;
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if (level.LevelData.EventHistory.Contains(eventPrefab)) { retVal *= 0.1f; }
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if (level.LevelData.EventHistory.Contains(eventPrefab.Identifier)) { retVal *= 0.1f; }
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return retVal;
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}
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@@ -398,6 +411,11 @@ namespace Barotrauma
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DebugConsole.NewMessage($"Loading event set {eventSet.Identifier}", Color.LightBlue, debugOnly: true);
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if (eventSet.Unique && !usedUniqueSets.Contains(eventSet))
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{
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usedUniqueSets.Add(eventSet);
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}
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int applyCount = 1;
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List<Func<Level.InterestingPosition, bool>> spawnPosFilter = new List<Func<Level.InterestingPosition, bool>>();
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if (eventSet.PerRuin)
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@@ -426,9 +444,12 @@ namespace Barotrauma
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}
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}
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bool isPrefabSuitable(EventPrefab e)
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=> e.BiomeIdentifier.IsEmpty ||
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e.BiomeIdentifier == level.LevelData?.Biome?.Identifier;
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bool isPrefabSuitable(EventPrefab e) =>
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(e.BiomeIdentifier.IsEmpty || e.BiomeIdentifier == level.LevelData?.Biome?.Identifier) &&
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isFactionSuitable(e.Faction);
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bool isFactionSuitable(Identifier factionId) =>
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factionId.IsEmpty || factionId == level.StartLocation?.Faction?.Prefab.Identifier || factionId == level.StartLocation?.SecondaryFaction?.Prefab.Identifier;
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foreach (var subEventPrefab in eventSet.EventPrefabs)
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{
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@@ -437,9 +458,9 @@ namespace Barotrauma
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DebugConsole.ThrowError($"Error in event set \"{eventSet.Identifier}\" ({eventSet.ContentFile?.ContentPackage?.Name ?? "null"}) - could not find an event prefab with the identifier \"{missingId}\".");
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}
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}
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var suitablePrefabSubsets = eventSet.EventPrefabs.Where(
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e => e.EventPrefabs.Any(isPrefabSuitable)).ToArray();
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e => isFactionSuitable(e.Faction) && e.EventPrefabs.Any(isPrefabSuitable)).ToArray();
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for (int i = 0; i < applyCount; i++)
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{
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@@ -496,12 +517,12 @@ namespace Barotrauma
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selectedEvents[eventSet].Add(newEvent);
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}
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Location location = (GameMain.GameSession?.GameMode as CampaignMode)?.Map?.CurrentLocation ?? level?.StartLocation;
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var location = GetEventLocation();
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foreach (EventSet childEventSet in eventSet.ChildSets)
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{
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if (!IsValidForLevel(childEventSet, level)) { continue; }
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if (location != null && !IsValidForLocation(childEventSet, location)) { continue; }
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CreateEvents(childEventSet);
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if (!IsValidForLocation(childEventSet, location)) { continue; }
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CreateEvents(childEventSet);
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}
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}
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}
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@@ -536,10 +557,32 @@ namespace Barotrauma
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}
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}
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Location location = (GameMain.GameSession?.GameMode as CampaignMode)?.Map?.CurrentLocation ?? level?.StartLocation;
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if (location != null)
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var location = GetEventLocation();
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allowedEventSets = allowedEventSets.Where(set => IsValidForLocation(set, location));
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allowedEventSets = allowedEventSets.Where(set => !set.CampaignTutorialOnly ||
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(GameMain.IsSingleplayer && GameMain.GameSession?.Campaign?.Settings is { TutorialEnabled: true }));
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int? discoveryIndex = GameMain.GameSession?.Map?.GetDiscoveryIndex(location);
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int? visitIndex = GameMain.GameSession?.Map?.GetVisitIndex(location);
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if (discoveryIndex is not null && discoveryIndex >= 0 && allowedEventSets.Any(set => set.ForceAtDiscoveredNr == discoveryIndex))
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{
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allowedEventSets = allowedEventSets.Where(set => IsValidForLocation(set, location));
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allowedEventSets = allowedEventSets.Where(set => set.ForceAtDiscoveredNr == discoveryIndex);
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}
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else if (visitIndex is not null && visitIndex >= 0 && allowedEventSets.Any(set => set.ForceAtVisitedNr == visitIndex))
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{
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allowedEventSets = allowedEventSets.Where(set => set.ForceAtVisitedNr == visitIndex);
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}
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else
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{
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// When there are no forced sets, only allow sets that aren't forced at any specific location
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allowedEventSets = allowedEventSets.Where(set => set.ForceAtDiscoveredNr < 0 && set.ForceAtVisitedNr < 0);
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}
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if (allowedEventSets.Count() == 1)
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{
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// When there's only a single set available, just select it directly
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return allowedEventSets.First();
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}
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float totalCommonness = allowedEventSets.Sum(e => e.GetCommonness(level));
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@@ -558,18 +601,31 @@ namespace Barotrauma
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return null;
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}
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private bool IsValidForLevel(EventSet eventSet, Level level)
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private static bool IsValidForLevel(EventSet eventSet, Level level)
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{
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return
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level.Difficulty >= eventSet.MinLevelDifficulty && level.Difficulty <= eventSet.MaxLevelDifficulty &&
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level.LevelData.Type == eventSet.LevelType &&
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(eventSet.BiomeIdentifier.IsEmpty || eventSet.BiomeIdentifier == level.LevelData.Biome.Identifier);
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(eventSet.BiomeIdentifier.IsEmpty || eventSet.BiomeIdentifier == level.LevelData.Biome.Identifier) &&
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(!eventSet.Unique || !level.LevelData.UsedUniqueSets.Contains(eventSet.Identifier));
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}
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private bool IsValidForLocation(EventSet eventSet, Location location)
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{
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return eventSet.LocationTypeIdentifiers == null ||
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eventSet.LocationTypeIdentifiers.Any(identifier => identifier == location.GetLocationType().Identifier);
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if (location is null) { return true; }
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if (!eventSet.Faction.IsEmpty)
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{
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if (eventSet.Faction != location.Faction?.Prefab.Identifier && eventSet.Faction != location.SecondaryFaction?.Prefab.Identifier) { return false; }
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}
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var locationType = location.GetLocationType();
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bool includeGenericEvents = level.Type == LevelData.LevelType.LocationConnection || !locationType.IgnoreGenericEvents;
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if (includeGenericEvents && eventSet.LocationTypeIdentifiers == null) { return true; }
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return eventSet.LocationTypeIdentifiers != null && eventSet.LocationTypeIdentifiers.Any(identifier => identifier == locationType.Identifier);
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}
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private Location GetEventLocation()
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{
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return GameMain.GameSession?.Campaign?.Map?.CurrentLocation ?? level?.StartLocation;
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}
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private bool CanStartEventSet(EventSet eventSet)
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@@ -688,53 +744,50 @@ namespace Barotrauma
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calculateDistanceTraveledTimer = CalculateDistanceTraveledInterval;
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}
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if (currentIntensity < eventThreshold)
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bool recheck = false;
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do
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{
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bool recheck = false;
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do
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recheck = false;
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//activate pending event sets that can be activated
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for (int i = pendingEventSets.Count - 1; i >= 0; i--)
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{
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recheck = false;
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//activate pending event sets that can be activated
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for (int i = pendingEventSets.Count - 1; i >= 0; i--)
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var eventSet = pendingEventSets[i];
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if (eventCoolDown > 0.0f && !eventSet.IgnoreCoolDown) { continue; }
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if (currentIntensity > eventThreshold && !eventSet.IgnoreIntensity) { continue; }
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if (!CanStartEventSet(eventSet)) { continue; }
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pendingEventSets.RemoveAt(i);
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if (selectedEvents.ContainsKey(eventSet))
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{
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var eventSet = pendingEventSets[i];
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if (eventCoolDown > 0.0f && !eventSet.IgnoreCoolDown) { continue; }
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if (!CanStartEventSet(eventSet)) { continue; }
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pendingEventSets.RemoveAt(i);
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if (selectedEvents.ContainsKey(eventSet))
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//start events in this set
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foreach (Event ev in selectedEvents[eventSet])
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{
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//start events in this set
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foreach (Event ev in selectedEvents[eventSet])
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activeEvents.Add(ev);
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eventThreshold = settings.DefaultEventThreshold;
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if (eventSet.TriggerEventCooldown && selectedEvents[eventSet].Any(e => e.Prefab.TriggerEventCooldown))
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{
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activeEvents.Add(ev);
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eventThreshold = settings.DefaultEventThreshold;
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if (eventSet.TriggerEventCooldown && selectedEvents[eventSet].Any(e => e.Prefab.TriggerEventCooldown))
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eventCoolDown = settings.EventCooldown;
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}
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if (eventSet.ResetTime > 0)
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{
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ev.Finished += () =>
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{
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eventCoolDown = settings.EventCooldown;
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}
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if (eventSet.ResetTime > 0)
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{
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ev.Finished += () =>
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{
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pendingEventSets.Add(eventSet);
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CreateEvents(eventSet);
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};
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}
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pendingEventSets.Add(eventSet);
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CreateEvents(eventSet);
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};
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}
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}
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//add child event sets to pending
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foreach (EventSet childEventSet in eventSet.ChildSets)
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{
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pendingEventSets.Add(childEventSet);
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recheck = true;
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}
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}
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} while (recheck);
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}
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//add child event sets to pending
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foreach (EventSet childEventSet in eventSet.ChildSets)
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{
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pendingEventSets.Add(childEventSet);
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recheck = true;
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}
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}
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} while (recheck);
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foreach (Event ev in activeEvents)
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{
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@@ -742,13 +795,13 @@ namespace Barotrauma
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{
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ev.Update(deltaTime);
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}
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else if (!finishedEvents.Contains(ev))
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else if (ev.Prefab != null && !finishedEvents.Contains(ev.Prefab.Identifier))
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{
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if (level?.LevelData != null && level.LevelData.Type == LevelData.LevelType.Outpost)
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{
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if (!level.LevelData.EventHistory.Contains(ev.Prefab)) { level.LevelData.EventHistory.Add(ev.Prefab); }
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if (!level.LevelData.EventHistory.Contains(ev.Prefab.Identifier)) { level.LevelData.EventHistory.Add(ev.Prefab.Identifier); }
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}
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finishedEvents.Add(ev);
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finishedEvents.Add(ev.Prefab.Identifier);
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}
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}
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Reference in New Issue
Block a user