Faction Test 100.4.0.0
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-3
@@ -23,8 +23,8 @@ namespace Barotrauma
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protected override float TargetEvaluation()
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{
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if (!character.IsOnPlayerTeam) { return Targets.None() ? 0 : 100; }
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int totalEnemies = Targets.Count();
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if (!character.IsOnPlayerTeam && !character.IsOriginallyOnPlayerTeam) { return Targets.None() ? 0 : 100; }
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int totalEnemies = Targets.Count;
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if (totalEnemies == 0) { return 0; }
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if (character.IsSecurity) { return 100; }
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if (objectiveManager.IsOrder(this)) { return 100; }
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@@ -67,7 +67,7 @@ namespace Barotrauma
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if (target.CurrentHull == null) { return false; }
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if (HumanAIController.IsFriendly(character, target)) { return false; }
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if (!character.Submarine.IsConnectedTo(target.Submarine)) { return false; }
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if (!targetCharactersInOtherSubs && character.Submarine.TeamID != target.Submarine.TeamID) { return false; }
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if (!targetCharactersInOtherSubs && character.Submarine.TeamID != target.Submarine.TeamID && character.Submarine.TeamID != character.OriginalTeamID) { return false; }
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if (target.HasAbilityFlag(AbilityFlags.IgnoredByEnemyAI)) { return false; }
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if (target.IsArrested) { return false; }
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if (EnemyAIController.IsLatchedToSomeoneElse(target, character)) { return false; }
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