Faction Test 100.4.0.0
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@@ -168,6 +168,7 @@ namespace Barotrauma
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public void FaceTarget(ISpatialEntity target) => Character.AnimController.TargetDir = target.WorldPosition.X > Character.WorldPosition.X ? Direction.Right : Direction.Left;
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public bool IsSteeringThroughGap { get; protected set; }
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public bool IsTryingToSteerThroughGap { get; protected set; }
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public virtual bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
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{
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