Faction Test 100.4.0.0

This commit is contained in:
Markus Isberg
2022-11-14 18:28:28 +02:00
parent 87426b68b2
commit c772b61fc1
412 changed files with 16984 additions and 5530 deletions
@@ -82,6 +82,12 @@ namespace Barotrauma.Particles
[Editable, Serialize(false, IsPropertySaveable.Yes)]
public bool CopyEntityAngle { get; set; }
[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Should the entity heading direction be applied to the particle rotation? Only affects after flipping the texture and when CopyEntityAngle is true.")]
public bool CopyEntityDir { get; set; }
[Editable, Serialize(false, IsPropertySaveable.Yes, description: "Only relevant for status effects. Makes the emitter copy the angle from the target of the effect instead of the entity applying the effect.")]
public bool CopyTargetAngle { get; set; }
[Editable, Serialize("1,1,1,1", IsPropertySaveable.Yes)]
public Color ColorMultiplier { get; set; }
@@ -200,7 +206,7 @@ namespace Barotrauma.Particles
position += dir * Rand.Range(Prefab.Properties.DistanceMin, Prefab.Properties.DistanceMax);
}
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop, lifeTimeMultiplier: Prefab.Properties.LifeTimeMultiplier, tracerPoints: tracerPoints);
var particle = GameMain.ParticleManager.CreateParticle(particlePrefab, position, velocity, particleRotation, hullGuess, lifeTimeMultiplier: Prefab.Properties.LifeTimeMultiplier, tracerPoints: tracerPoints);
if (particle != null)
{