Faction Test 100.4.0.0

This commit is contained in:
Markus Isberg
2022-11-14 18:28:28 +02:00
parent 87426b68b2
commit c772b61fc1
412 changed files with 16984 additions and 5530 deletions
@@ -774,7 +774,6 @@ namespace Barotrauma
}
else
{
bool isEquippable = item.AllowedSlots.Any(s => s != InvSlotType.Any);
var selectedContainer = character.SelectedItem?.GetComponent<ItemContainer>();
if (selectedContainer != null &&
@@ -802,8 +801,7 @@ namespace Barotrauma
}
else if (character.HeldItems.Any(i =>
i.OwnInventory != null &&
/*disallow putting into equipped item if the item is equippable (equip as the quick action instead)*/
((i.OwnInventory.CanBePut(item) && (allowInventorySwap || !isEquippable)) || (i.OwnInventory.Capacity == 1 && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
(i.OwnInventory.CanBePut(item) || ((i.OwnInventory.Capacity == 1 || i.OwnInventory.Container.HasSubContainers) && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
{
return QuickUseAction.PutToEquippedItem;
}
@@ -977,7 +975,7 @@ namespace Barotrauma
heldItem.OwnInventory.GetItemAt(0)?.Prefab == item.Prefab &&
heldItem.OwnInventory.GetItemsAt(0).Count() > 1;
if (heldItem.OwnInventory.TryPutItem(item, Character.Controlled) ||
(heldItem.OwnInventory.Capacity == 1 && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
((heldItem.OwnInventory.Capacity == 1 || heldItem.OwnInventory.Container.HasSubContainers) && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
{
success = true;
for (int j = 0; j < capacity; j++)