Faction Test 100.4.0.0

This commit is contained in:
Markus Isberg
2022-11-14 18:28:28 +02:00
parent 87426b68b2
commit c772b61fc1
412 changed files with 16984 additions and 5530 deletions
@@ -1,9 +1,9 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@@ -15,8 +15,6 @@ namespace Barotrauma
protected bool crewDead;
protected Color overlayColor;
protected LocalizedString overlayText, overlayTextBottom;
protected Color overlayTextColor;
protected Sprite overlaySprite;
private TransitionType prevCampaignUIAutoOpenType;
@@ -29,6 +27,12 @@ namespace Barotrauma
protected GUIFrame campaignUIContainer;
public CampaignUI CampaignUI;
public SlideshowPlayer SlideshowPlayer
{
get;
protected set;
}
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
public bool ForceMapUI
@@ -76,6 +80,7 @@ namespace Barotrauma
{
foreach (Mission mission in Missions.ToList())
{
if (!mission.Prefab.ShowStartMessage) { continue; }
new GUIMessageBox(
RichString.Rich(mission.Prefab.IsSideObjective ? TextManager.AddPunctuation(':', TextManager.Get("sideobjective"), mission.Name) : mission.Name),
RichString.Rich(mission.Description), Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
@@ -86,6 +91,8 @@ namespace Barotrauma
}
}
private static bool IsOwner(Client client) => client != null && client.IsOwner;
/// <summary>
/// There is a server-side implementation of the method in <see cref="MultiPlayerCampaign"/>
/// </summary>
@@ -97,10 +104,8 @@ namespace Barotrauma
return
GameMain.Client.HasPermission(permissions) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
GameMain.Client.ConnectedClients.Count == 1 ||
GameMain.Client.IsServerOwner ||
//allow managing if no-one with permissions is alive
GameMain.Client.ConnectedClients.None(c => c.InGame && c.Character is { IsIncapacitated: false, IsDead: false } && (c.IsOwner || c.HasPermission(permissions)));
AnyOneAllowedToManageCampaign(permissions);
}
public static bool AllowedToManageWallets()
@@ -127,32 +132,10 @@ namespace Barotrauma
{
GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), overlayColor, isFilled: true);
}
if (!overlayText.IsNullOrEmpty() && overlayTextColor.A > 0)
{
var backgroundSprite = GUIStyle.GetComponentStyle("CommandBackground").GetDefaultSprite();
Vector2 centerPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2;
LocalizedString wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUIStyle.Font);
Vector2 textSize = GUIStyle.Font.MeasureString(wrappedText);
Vector2 textPos = centerPos - textSize / 2;
backgroundSprite.Draw(spriteBatch,
centerPos,
Color.White * (overlayTextColor.A / 255.0f),
origin: backgroundSprite.size / 2,
rotate: 0.0f,
scale: new Vector2(GameMain.GraphicsWidth / 2 / backgroundSprite.size.X, textSize.Y / backgroundSprite.size.Y * 1.5f));
GUI.DrawString(spriteBatch, textPos + Vector2.One, wrappedText, Color.Black * (overlayTextColor.A / 255.0f));
GUI.DrawString(spriteBatch, textPos, wrappedText, overlayTextColor);
if (!overlayTextBottom.IsNullOrEmpty())
{
Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y / 2 + 40 * GUI.Scale) - GUIStyle.Font.MeasureString(overlayTextBottom) / 2;
GUI.DrawString(spriteBatch, bottomTextPos + Vector2.One, overlayTextBottom.Value, Color.Black * (overlayTextColor.A / 255.0f));
GUI.DrawString(spriteBatch, bottomTextPos, overlayTextBottom.Value, overlayTextColor);
}
}
}
SlideshowPlayer?.DrawManually(spriteBatch);
if (GUI.DisableHUD || GUI.DisableUpperHUD || ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"))
{
endRoundButton.Visible = false;
@@ -192,6 +175,7 @@ namespace Barotrauma
case TransitionType.None:
default:
if (Level.Loaded.Type == LevelData.LevelType.Outpost &&
!Level.Loaded.IsEndBiome &&
(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
{
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
@@ -203,6 +187,10 @@ namespace Barotrauma
}
break;
}
if (Level.IsLoadedOutpost && !ObjectiveManager.AllActiveObjectivesCompleted())
{
endRoundButton.Visible = false;
}
if (ReadyCheckButton != null) { ReadyCheckButton.Visible = endRoundButton.Visible; }
@@ -266,7 +254,7 @@ namespace Barotrauma
Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
try
{
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
}
catch (Exception e)
{
@@ -283,6 +271,18 @@ namespace Barotrauma
return loadTask;
}
protected SubmarineInfo GetPredefinedStartOutpost()
{
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
{
return new SubmarineInfo(parameters.OutpostFilePath.Value)
{
OutpostGenerationParams = parameters
};
}
return null;
}
partial void NPCInteractProjSpecific(Character npc, Character interactor)
{
if (npc == null || interactor == null) { return; }