Faction Test 100.4.0.0
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+23
-30
@@ -1,50 +1,43 @@
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using Barotrauma.Tutorials;
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namespace Barotrauma;
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partial class TutorialSegmentAction : EventAction
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{
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private Tutorial.Segment segment;
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private ObjectiveManager.Segment segment;
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partial void UpdateProjSpecific()
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{
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// Only need to create the segment when it's being triggered (otherwise the tutorial already has the segment instance)
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if (Type == SegmentActionType.Trigger)
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{
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segment = Tutorial.Segment.CreateInfoBoxSegment(Identifier, ObjectiveTag, AutoPlayVideo ? Tutorials.AutoPlayVideo.Yes : Tutorials.AutoPlayVideo.No,
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new Tutorial.Segment.Text(TextTag, Width, Height, Anchor.Center),
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new Tutorial.Segment.Video(VideoFile, TextTag, Width, Height));
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segment = ObjectiveManager.Segment.CreateInfoBoxSegment(Identifier, ObjectiveTag, AutoPlayVideo ? Tutorials.AutoPlayVideo.Yes : Tutorials.AutoPlayVideo.No,
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new ObjectiveManager.Segment.Text(TextTag, Width, Height, Anchor.Center),
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new ObjectiveManager.Segment.Video(VideoFile, TextTag, Width, Height));
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}
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else if (Type == SegmentActionType.Add)
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{
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segment = Tutorial.Segment.CreateObjectiveSegment(Identifier, !ObjectiveTag.IsEmpty ? ObjectiveTag : Identifier);
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segment = ObjectiveManager.Segment.CreateObjectiveSegment(Identifier, !ObjectiveTag.IsEmpty ? ObjectiveTag : Identifier);
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}
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if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
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if (segment is not null)
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{
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if (tutorialMode.Tutorial is Tutorial tutorial)
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{
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switch (Type)
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{
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case SegmentActionType.Trigger:
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case SegmentActionType.Add:
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tutorial.TriggerTutorialSegment(segment);
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break;
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case SegmentActionType.Complete:
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tutorial.CompleteTutorialSegment(Identifier);
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break;
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case SegmentActionType.Remove:
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tutorial.RemoveTutorialSegment(Identifier);
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break;
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case SegmentActionType.CompleteAndRemove:
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tutorial.CompleteTutorialSegment(Identifier);
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tutorial.RemoveTutorialSegment(Identifier);
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break;
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}
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}
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segment.CanBeCompleted = CanBeCompleted;
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segment.ParentId = ParentObjectiveId;
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}
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else
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switch (Type)
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{
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DebugConsole.ThrowError($"Error in event \"{ParentEvent.Prefab.Identifier}\": attempting to use TutorialSegmentAction during a non-Tutorial game mode!");
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case SegmentActionType.Trigger:
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case SegmentActionType.Add:
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ObjectiveManager.TriggerTutorialSegment(segment);
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break;
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case SegmentActionType.Complete:
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ObjectiveManager.CompleteTutorialSegment(Identifier);
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break;
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case SegmentActionType.Remove:
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ObjectiveManager.RemoveTutorialSegment(Identifier);
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break;
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case SegmentActionType.CompleteAndRemove:
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ObjectiveManager.CompleteTutorialSegment(Identifier);
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ObjectiveManager.RemoveTutorialSegment(Identifier);
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break;
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}
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}
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}
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