Faction Test 100.4.0.0

This commit is contained in:
Markus Isberg
2022-11-14 18:28:28 +02:00
parent 87426b68b2
commit c772b61fc1
412 changed files with 16984 additions and 5530 deletions
@@ -32,12 +32,6 @@ namespace Barotrauma
public static Sprite DamageOverlay => DamageOverlayPrefab.Prefabs.ActivePrefab.DamageOverlay;
private readonly static LocalizedString[] strengthTexts = new LocalizedString[]
{
TextManager.Get("AfflictionStrengthLow"),
TextManager.Get("AfflictionStrengthMedium"),
TextManager.Get("AfflictionStrengthHigh")
};
private Point screenResolution;
@@ -89,11 +83,23 @@ namespace Barotrauma
private int selectedLimbIndex = -1;
private LimbHealth currentDisplayedLimb;
/// <summary>
/// Container for the icons above the health bar
/// </summary>
private GUIComponent afflictionIconContainer;
private GUIButton showHiddenAfflictionsButton;
/// <summary>
/// Container for passive afflictions that have been hidden from afflictionIconContainer
/// </summary>
private GUIComponent hiddenAfflictionIconContainer;
private GUIProgressBar healthWindowHealthBar;
private GUIProgressBar healthWindowHealthBarShadow;
private GUITextBlock characterName;
private GUIListBox afflictionIconContainer;
private GUIListBox afflictionIconList;
private GUILayoutGroup treatmentLayout;
private GUIListBox recommendedTreatmentContainer;
@@ -331,7 +337,7 @@ namespace Barotrauma
deadIndicator.AutoScaleHorizontal = true;
}
afflictionIconContainer = new GUIListBox(new RectTransform(new Vector2(0.25f, 1.0f), characterIndicatorArea.RectTransform), style: null);
afflictionIconList = new GUIListBox(new RectTransform(new Vector2(0.25f, 1.0f), characterIndicatorArea.RectTransform), style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), healthWindowVerticalLayout.RectTransform),
TextManager.Get("SuitableTreatments"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomCenter);
@@ -379,6 +385,25 @@ namespace Barotrauma
Enabled = true
};
afflictionIconContainer = new GUILayoutGroup(
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
AbsoluteSpacing = GUI.IntScale(5)
};
showHiddenAfflictionsButton = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: "GUIButtonCircular")
{
CanBeFocused = false
};
hiddenAfflictionIconContainer = new GUILayoutGroup(
HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.HealthBarAfflictionArea, GUI.Canvas),
isHorizontal: true, childAnchor: Anchor.CenterRight)
{
AbsoluteSpacing = GUI.IntScale(5)
};
UpdateAlignment();
SuicideButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.02f), GUI.Canvas, Anchor.TopCenter)
@@ -596,7 +621,7 @@ namespace Barotrauma
public void UpdateHUD(float deltaTime)
{
if (GUI.DisableHUD) return;
if (GUI.DisableHUD) { return; }
if (openHealthWindow != null)
{
if (openHealthWindow != Character.Controlled?.CharacterHealth && openHealthWindow != Character.Controlled?.SelectedCharacter?.CharacterHealth)
@@ -700,6 +725,8 @@ namespace Barotrauma
distortTimer = 0.0f;
}
UpdateStatusHUD(deltaTime);
if (PlayerInput.KeyHit(InputType.Health) && GUI.KeyboardDispatcher.Subscriber == null &&
Character.Controlled.AllowInput && !toggledThisFrame)
{
@@ -726,9 +753,9 @@ namespace Barotrauma
OpenHealthWindow = null;
}
foreach (GUIComponent afflictionIcon in afflictionIconContainer.Content.Children)
foreach (GUIComponent afflictionIcon in afflictionIconList.Content.Children)
{
if (!(afflictionIcon.UserData is Affliction affliction)) { continue; }
if (afflictionIcon.UserData is not Affliction affliction) { continue; }
if (affliction.AppliedAsFailedTreatmentTime > Timing.TotalTime - 1.0 && afflictionIcon.FlashTimer <= 0.0f)
{
afflictionIcon.Flash(GUIStyle.Red);
@@ -900,7 +927,7 @@ namespace Barotrauma
healthBarHolder.CanBeFocused = healthBar.CanBeFocused = healthBarShadow.CanBeFocused = !Character.ShouldLockHud();
if (Character.AllowInput && UseHealthWindow && !Character.DisableHealthWindow && healthBar.Enabled && healthBar.CanBeFocused &&
(GUI.IsMouseOn(healthBar) || highlightedAfflictionIcon != null) && Inventory.SelectedSlot == null)
(GUI.IsMouseOn(healthBar) || GUI.MouseOn?.UserData is AfflictionPrefab) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.PrimaryMouseButtonClicked())
@@ -960,7 +987,12 @@ namespace Barotrauma
}
else if (Character.Controlled == Character && !CharacterHUD.IsCampaignInterfaceOpen)
{
healthBarHolder.AddToGUIUpdateList();
healthBarHolder.AddToGUIUpdateList();
afflictionIconContainer.AddToGUIUpdateList();
if (hiddenAfflictionIconContainer.Visible)
{
hiddenAfflictionIconContainer.AddToGUIUpdateList();
}
}
if (SuicideButton.Visible && Character == Character.Controlled)
{
@@ -989,7 +1021,7 @@ namespace Barotrauma
if (affliction.Prefab.AfflictionOverlay != null)
{
Sprite ScreenAfflictionOverlay = affliction.Prefab.AfflictionOverlay;
ScreenAfflictionOverlay?.Draw(spriteBatch, Vector2.Zero, Color.White * (affliction.GetAfflictionOverlayMultiplier()), Vector2.Zero, 0.0f,
ScreenAfflictionOverlay?.Draw(spriteBatch, Vector2.Zero, Color.White * affliction.GetAfflictionOverlayMultiplier(), Vector2.Zero, 0.0f,
new Vector2(GameMain.GraphicsWidth / DamageOverlay.size.X, GameMain.GraphicsHeight / DamageOverlay.size.Y));
}
}
@@ -1021,94 +1053,134 @@ namespace Barotrauma
// If manning a turret the portrait doesn't get rendered so we push the health bar to remove the empty gap
healthBarHolder.RectTransform.ScreenSpaceOffset = Character.ShouldLockHud() ? new Point(0, HUDLayoutSettings.PortraitArea.Height) : Point.Zero;
}
DrawStatusHUD(spriteBatch);
}
private (Affliction Affliction, LocalizedString NameToolTip)? highlightedAfflictionIcon = null;
public void DrawStatusHUD(SpriteBatch spriteBatch)
//private (Affliction Affliction, LocalizedString NameToolTip)? highlightedAfflictionIcon = null;
private readonly List<Affliction> statusIcons = new List<Affliction>();
private readonly Dictionary<AfflictionPrefab, float> statusIconVisibleTime = new Dictionary<AfflictionPrefab, float>();
private const float HideStatusIconDelay = 5.0f;
public void UpdateStatusHUD(float deltaTime)
{
highlightedAfflictionIcon = null;
//Rectangle interactArea = healthBar.Rect;
if (Character.Controlled?.SelectedCharacter == null && openHealthWindow == null)
{
var statusIcons = new List<(Affliction Affliction, LocalizedString Warning)>();
statusIcons.Clear();
if (Character.InPressure)
{
statusIcons.Add((pressureAffliction, TextManager.Get("PressureHUDWarning")));
statusIcons.Add(pressureAffliction);
}
if (Character.CurrentHull != null && Character.OxygenAvailable < LowOxygenThreshold && oxygenLowAffliction.Strength < oxygenLowAffliction.Prefab.ShowIconThreshold)
{
statusIcons.Add((oxygenLowAffliction, TextManager.Get("OxygenHUDWarning")));
statusIcons.Add(oxygenLowAffliction);
}
foreach (Affliction affliction in currentDisplayedAfflictions)
{
statusIcons.Add((affliction, affliction.Prefab.Name));
statusIcons.Add(affliction);
}
Vector2 highlightedIconPos = Vector2.Zero;
Rectangle afflictionArea = HUDLayoutSettings.AfflictionAreaLeft;
// Push the icons down since the portrait doesn't get rendered
int spacing = GUI.IntScale(10);
if (Character.ShouldLockHud())
{
afflictionArea.Y += HUDLayoutSettings.PortraitArea.Height;
// Push the icons down since the portrait doesn't get rendered
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, HUDLayoutSettings.PortraitArea.Height);
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing + HUDLayoutSettings.PortraitArea.Height);
}
else
{
afflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, 0);
hiddenAfflictionIconContainer.RectTransform.ScreenSpaceOffset = new Point(0, -hiddenAfflictionIconContainer.Rect.Height - spacing);
}
//remove affliction icons for afflictions that no longer exist
bool horizontal = afflictionArea.Width > afflictionArea.Height;
int iconSize = horizontal ? afflictionArea.Height : afflictionArea.Width;
Point pos = new Point(afflictionArea.Right - iconSize, afflictionArea.Top);
RemoveNonExistentIcons(afflictionIconContainer);
RemoveNonExistentIcons(hiddenAfflictionIconContainer);
void RemoveNonExistentIcons(GUIComponent container)
{
for (int i = container.CountChildren - 1; i >= 0; i--)
{
var child = container.GetChild(i);
if (child.UserData is not AfflictionPrefab afflictionPrefab) { continue; }
if (!statusIcons.Any(s => s.Prefab == afflictionPrefab))
{
container.RemoveChild(child);
statusIconVisibleTime.Remove(afflictionPrefab);
}
}
}
foreach (var statusIcon in statusIcons)
{
Affliction affliction = statusIcon.Affliction;
Affliction affliction = statusIcon;
AfflictionPrefab afflictionPrefab = affliction.Prefab;
Rectangle afflictionIconRect = new Rectangle(pos, new Point(iconSize));
if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud() && GUI.MouseOn == null)
if (!statusIconVisibleTime.ContainsKey(afflictionPrefab)) { statusIconVisibleTime.Add(afflictionPrefab, 0.0f); }
statusIconVisibleTime[afflictionPrefab] += deltaTime;
var matchingIcon =
afflictionIconContainer.GetChildByUserData(afflictionPrefab) ??
hiddenAfflictionIconContainer.GetChildByUserData(afflictionPrefab);
if (matchingIcon == null)
{
highlightedAfflictionIcon = statusIcon;
highlightedIconPos = afflictionIconRect.Location.ToVector2();
matchingIcon = new GUIButton(new RectTransform(new Point(afflictionIconContainer.Rect.Height), afflictionIconContainer.RectTransform), style: null)
{
UserData = afflictionPrefab,
ToolTip = affliction.Prefab.Name,
CanBeSelected = false
};
if (affliction == pressureAffliction)
{
matchingIcon.ToolTip = TextManager.Get("PressureHUDWarning");
}
else if (affliction == pressureAffliction)
{
matchingIcon.ToolTip = TextManager.Get("OxygenHUDWarning");
}
new GUIImage(new RectTransform(Vector2.One, matchingIcon.RectTransform, Anchor.BottomCenter), afflictionPrefab.Icon, scaleToFit: true)
{
CanBeFocused = false
};
}
if (affliction.DamagePerSecond > 1.0f)
if (afflictionPrefab.HideIconAfterDelay && statusIconVisibleTime[afflictionPrefab] > HideStatusIconDelay)
{
Rectangle glowRect = afflictionIconRect;
glowRect.Inflate((int)(20 * GUI.Scale), (int)(20 * GUI.Scale));
var glow = GUIStyle.GetComponentStyle("OuterGlowCircular");
glow.Sprites[GUIComponent.ComponentState.None][0].Draw(
spriteBatch, glowRect,
GUIStyle.Red * (float)((Math.Sin(affliction.DamagePerSecondTimer * MathHelper.TwoPi - MathHelper.PiOver2) + 1.0f) * 0.5f));
matchingIcon.RectTransform.Parent = hiddenAfflictionIconContainer.RectTransform;
}
var image = matchingIcon.GetChild<GUIImage>();
image.Color = GetAfflictionIconColor(afflictionPrefab, affliction);
image.HoverColor = Color.Lerp(image.Color, Color.White, 0.5f);
float alphaMultiplier = highlightedAfflictionIcon == statusIcon ? 1f : 0.8f;
afflictionPrefab.Icon?.Draw(spriteBatch,
pos.ToVector2(),
/*highlightedIcon == statusIcon ? statusIcon.First.Prefab.IconColor : statusIcon.First.Prefab.IconColor * 0.8f,*/ // OLD IMPLEMENTATION
GetAfflictionIconColor(afflictionPrefab, affliction) * alphaMultiplier,
rotate: 0,
scale: iconSize / afflictionPrefab.Icon.size.X);
if (horizontal)
pos.X -= iconSize + (int)(5 * GUI.Scale);
else
pos.Y += iconSize + (int)(5 * GUI.Scale);
if (affliction.DamagePerSecond > 1.0f && matchingIcon.FlashTimer <= 0.0f)
{
matchingIcon.Flash(useCircularFlash: true, flashDuration: 1.5f, flashRectInflate: Vector2.One * 15.0f * GUI.Scale);
image.Pulsate(Vector2.One, Vector2.One * 1.2f, 1.0f);
}
}
if (highlightedAfflictionIcon != null)
afflictionIconContainer.RectTransform.SortChildren((r1, r2) =>
{
LocalizedString nameTooltip = highlightedAfflictionIcon.Value.NameToolTip;
Vector2 offset = GUIStyle.Font.MeasureString(nameTooltip);
if (r1.GUIComponent.UserData is not AfflictionPrefab prefab1) { return -1; }
if (r2.GUIComponent.UserData is not AfflictionPrefab prefab2) { return 1; }
var index1 = statusIcons.IndexOf(s => s.Prefab == prefab1);
var index2 = statusIcons.IndexOf(s => s.Prefab == prefab2);
return index1.CompareTo(index2);
});
(afflictionIconContainer as GUILayoutGroup).NeedsToRecalculate = true;
GUI.DrawString(spriteBatch,
alignment == Alignment.Left ? highlightedIconPos + offset : highlightedIconPos - offset,
nameTooltip,
Color.White * 0.8f, Color.Black * 0.5f);
Rectangle hiddenAfflictionHoverArea = showHiddenAfflictionsButton.Rect;
foreach (GUIComponent child in hiddenAfflictionIconContainer.Children)
{
hiddenAfflictionHoverArea = Rectangle.Union(hiddenAfflictionHoverArea, child.Rect);
}
afflictionIconContainer.Visible = true;
hiddenAfflictionIconContainer.Visible =
showHiddenAfflictionsButton.Rect.Contains(PlayerInput.MousePosition) ||
(hiddenAfflictionIconContainer.Visible && hiddenAfflictionHoverArea.Contains(PlayerInput.MousePosition));
showHiddenAfflictionsButton.Visible = hiddenAfflictionIconContainer.CountChildren > 0;
showHiddenAfflictionsButton.IgnoreLayoutGroups = !showHiddenAfflictionsButton.Visible;
showHiddenAfflictionsButton.Text = $"+{hiddenAfflictionIconContainer.CountChildren}";
if (Vitality > 0.0f)
{
float currHealth = healthBar.BarSize;
@@ -1126,6 +1198,7 @@ namespace Barotrauma
}
else
{
afflictionIconContainer.Visible = hiddenAfflictionIconContainer.Visible = false;
if (Vitality > 0.0f)
{
float currHealth = healthWindowHealthBar.BarSize;
@@ -1150,18 +1223,20 @@ namespace Barotrauma
public static Color GetAfflictionIconColor(AfflictionPrefab prefab, float afflictionStrength)
{
//use sqrt to make the color change rapidly when strength is low
//(low strength is where seeing the severity of the affliction makes more difference - at high strengths the character is already unconscious or dead)
float colorT = MathF.Sqrt(afflictionStrength / prefab.MaxStrength);
// No specific colors, use generic
if (prefab.IconColors == null)
{
if (prefab.IsBuff)
{
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, GUIStyle.BuffColorLow, GUIStyle.BuffColorMedium, GUIStyle.BuffColorHigh);
return ToolBox.GradientLerp(colorT, GUIStyle.BuffColorLow, GUIStyle.BuffColorMedium, GUIStyle.BuffColorHigh);
}
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, GUIStyle.DebuffColorLow, GUIStyle.DebuffColorMedium, GUIStyle.DebuffColorHigh);
return ToolBox.GradientLerp(colorT, GUIStyle.DebuffColorLow, GUIStyle.DebuffColorMedium, GUIStyle.DebuffColorHigh);
}
return ToolBox.GradientLerp(afflictionStrength / prefab.MaxStrength, prefab.IconColors);
return ToolBox.GradientLerp(colorT, prefab.IconColors);
}
public static Color GetAfflictionIconColor(Affliction affliction) => GetAfflictionIconColor(affliction.Prefab, affliction);
@@ -1172,7 +1247,7 @@ namespace Barotrauma
{
if (selectedLimb == null)
{
afflictionIconContainer.Content.ClearChildren();
afflictionIconList.Content.ClearChildren();
return;
}
@@ -1207,7 +1282,7 @@ namespace Barotrauma
private void CreateAfflictionInfos(IEnumerable<Affliction> afflictions)
{
afflictionIconContainer.ClearChildren();
afflictionIconList.ClearChildren();
displayedAfflictions.Clear();
Affliction mostSevereAffliction = SortAfflictionsBySeverity(afflictions, excludeBuffs: false).FirstOrDefault();
@@ -1217,7 +1292,7 @@ namespace Barotrauma
{
displayedAfflictions.Add((affliction, affliction.Strength));
var frame = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), afflictionIconContainer.Content.RectTransform), style: "ListBoxElement")
var frame = new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), afflictionIconList.Content.RectTransform), style: "ListBoxElement")
{
UserData = affliction,
OnClicked = SelectAffliction
@@ -1275,7 +1350,7 @@ namespace Barotrauma
}
buttonToSelect?.OnClicked(buttonToSelect, buttonToSelect.UserData);
afflictionIconContainer.RecalculateChildren();
afflictionIconList.RecalculateChildren();
}
private void CreateRecommendedTreatments()
@@ -1386,7 +1461,7 @@ namespace Barotrauma
recommendedTreatmentContainer.RecalculateChildren();
afflictionIconContainer.Content.RectTransform.SortChildren((r1, r2) =>
afflictionIconList.Content.RectTransform.SortChildren((r1, r2) =>
{
var first = r1.GUIComponent.UserData as Affliction;
var second = r2.GUIComponent.UserData as Affliction;
@@ -1437,7 +1512,10 @@ namespace Barotrauma
};
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), parent.RectTransform),
affliction.Prefab.Description, textAlignment: Alignment.TopLeft, wrap: true)
affliction.Prefab.GetDescription(
affliction.Strength,
Character == Character.Controlled ? AfflictionPrefab.Description.TargetType.Self : AfflictionPrefab.Description.TargetType.OtherCharacter),
textAlignment: Alignment.TopLeft, wrap: true)
{
CanBeFocused = false
};
@@ -1449,8 +1527,7 @@ namespace Barotrauma
Point nameDims = new Point(afflictionName.Rect.Width, (int)(GUIStyle.LargeFont.Size * 1.5f));
afflictionStrength.Text = strengthTexts[
MathHelper.Clamp((int)Math.Floor((affliction.Strength / affliction.Prefab.MaxStrength) * strengthTexts.Length), 0, strengthTexts.Length - 1)];
afflictionStrength.Text = affliction.GetStrengthText();
Vector2 strengthDims = GUIStyle.SubHeadingFont.MeasureString(afflictionStrength.Text);
@@ -1482,10 +1559,9 @@ namespace Barotrauma
private bool SelectAffliction(GUIButton button, object userData)
{
bool selected = button.Selected;
foreach (var child in afflictionIconContainer.Content.Children)
foreach (var child in afflictionIconList.Content.Children)
{
GUIButton btn = child.GetChild<GUIButton>();
if (btn != null)
if (child is GUIButton btn)
{
btn.Selected = btn == button && !selected;
}
@@ -1516,7 +1592,7 @@ namespace Barotrauma
afflictionEffectColor = GUIStyle.Green;
}
var child = afflictionIconContainer.Content.FindChild(affliction);
var child = afflictionIconList.Content.FindChild(affliction);
var afflictionStrengthPredictionBar = child.GetChild<GUILayoutGroup>().GetChildByUserData("afflictionstrengthprediction") as GUIProgressBar;
afflictionStrengthPredictionBar.BarSize = 0.0f;
@@ -1581,8 +1657,7 @@ namespace Barotrauma
var strengthText = labelContainer.GetChildByUserData("strength") as GUITextBlock;
strengthText.Text = strengthTexts[
MathHelper.Clamp((int)Math.Floor((affliction.Strength / affliction.Prefab.MaxStrength) * strengthTexts.Length), 0, strengthTexts.Length - 1)];
strengthText.Text = affliction.GetStrengthText();
strengthText.TextColor = Color.Lerp(GUIStyle.Orange, GUIStyle.Red,
affliction.Strength / affliction.Prefab.MaxStrength);
@@ -1836,14 +1911,14 @@ namespace Barotrauma
i++;
}
if (selectedLimbIndex > -1 && afflictionIconContainer.Content.CountChildren > 0)
if (selectedLimbIndex > -1 && afflictionIconList.Content.CountChildren > 0)
{
LimbHealth limbHealth = limbHealths[selectedLimbIndex];
if (limbHealth?.IndicatorSprite != null)
{
Rectangle selectedLimbArea = GetLimbHighlightArea(limbHealth, drawArea);
GUI.DrawLine(spriteBatch,
new Vector2(afflictionIconContainer.Rect.X, afflictionIconContainer.Rect.Y),
new Vector2(afflictionIconList.Rect.X, afflictionIconList.Rect.Y),
selectedLimbArea.Center.ToVector2(),
Color.LightGray * 0.5f, width: 4);
}