Faction Test 100.4.0.0
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@@ -99,12 +99,14 @@ namespace Barotrauma
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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if (Collider.BodyType == BodyType.Dynamic)
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{
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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}
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.CanMove ? 0.01f : 0.2f;
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@@ -442,8 +444,7 @@ namespace Barotrauma
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{
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foreach (Limb limb in Limbs)
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{
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null) { continue; }
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if (limb == null || limb.IsSevered || limb.ActiveSprite == null || !limb.DoesFlip) { continue; }
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Vector2 spriteOrigin = limb.ActiveSprite.Origin;
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spriteOrigin.X = limb.ActiveSprite.SourceRect.Width - spriteOrigin.X;
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limb.ActiveSprite.Origin = spriteOrigin;
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@@ -468,7 +469,10 @@ namespace Barotrauma
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{
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var damageSound = character.GetSound(s => s.Type == CharacterSound.SoundType.Damage);
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float range = damageSound != null ? damageSound.Range * 2 : ConvertUnits.ToDisplayUnits(character.AnimController.Collider.GetSize().Length() * 10);
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SoundPlayer.PlayDamageSound(limbJoint.Params.BreakSound, 1.0f, limbJoint.LimbA.body.DrawPosition, range: range);
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if (!limbJoint.Params.BreakSound.IsNullOrEmpty() && !limbJoint.Params.BreakSound.Equals("none", StringComparison.OrdinalIgnoreCase))
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{
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SoundPlayer.PlayDamageSound(limbJoint.Params.BreakSound, 1.0f, limbJoint.LimbA.body.DrawPosition, range: range);
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}
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}
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}
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