(c224aa4f4) Refresh the size of the linked gap when a door's scale is changed
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@@ -207,20 +207,22 @@ namespace Barotrauma
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//clone links between the entities
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for (int i = 0; i < clones.Count; i++)
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{
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if (entitiesToClone[i].linkedTo == null) continue;
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if (entitiesToClone[i].linkedTo == null) { continue; }
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foreach (MapEntity linked in entitiesToClone[i].linkedTo)
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{
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if (!entitiesToClone.Contains(linked)) continue;
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if (!entitiesToClone.Contains(linked)) { continue; }
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clones[i].linkedTo.Add(clones[entitiesToClone.IndexOf(linked)]);
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}
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}
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//connect clone wires to the clone items
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//connect clone wires to the clone items and refresh links between doors and gaps
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for (int i = 0; i < clones.Count; i++)
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{
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var cloneItem = clones[i] as Item;
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if (cloneItem == null) continue;
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if (cloneItem == null) { continue; }
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var door = cloneItem.GetComponent<Door>();
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if (door != null) { door.RefreshLinkedGap(); }
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var cloneWire = cloneItem.GetComponent<Wire>();
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if (cloneWire == null) continue;
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@@ -231,7 +233,7 @@ namespace Barotrauma
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for (int n = 0; n < 2; n++)
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{
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if (originalWire.Connections[n] == null) continue;
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if (originalWire.Connections[n] == null) { continue; }
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var connectedItem = originalWire.Connections[n].Item;
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if (connectedItem == null) continue;
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