- StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier

- StatusEffect coroutines are stopped when the round ends
- Fixed GameServer keeping a reference to the TraitorManager after a round ends (causing traitor messages to appear even if traitors aren't on anymore)
- Option to spawn characters near/inside/outside the sub using the spawn command
This commit is contained in:
Regalis
2016-04-06 18:36:26 +03:00
parent 39c9c78266
commit c7545d5816
6 changed files with 114 additions and 43 deletions
+1 -2
View File
@@ -163,9 +163,8 @@ namespace Barotrauma
TaskManager.EndShift();
currentMission = null;
//gameMode.End();
//return true;
StatusEffect.StopAll();
}