- StartCoroutine returns a handle which can be used to stop a coroutine, and coroutines and be given a name to make accessing them easier
- StatusEffect coroutines are stopped when the round ends - Fixed GameServer keeping a reference to the TraitorManager after a round ends (causing traitor messages to appear even if traitors aren't on anymore) - Option to spawn characters near/inside/outside the sub using the spawn command
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@@ -163,9 +163,8 @@ namespace Barotrauma
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TaskManager.EndShift();
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currentMission = null;
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//gameMode.End();
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//return true;
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StatusEffect.StopAll();
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}
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