(c793f55af) Clamp velocities when pushing characters out of doorways, play only one damage sound when hit by a door (not once per each limb that's in the doorway), refactored the logic so to prevent creating new lists
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@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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