Added teleport console command
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@@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Input;
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using Barotrauma.Networking;
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using Barotrauma.Networking;
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using Barotrauma.Items.Components;
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using Barotrauma.Items.Components;
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using System.Text;
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using System.Text;
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using FarseerPhysics;
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namespace Barotrauma
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namespace Barotrauma
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{
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{
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@@ -219,6 +220,8 @@ namespace Barotrauma
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NewMessage(" ", Color.Cyan);
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NewMessage(" ", Color.Cyan);
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NewMessage("teleport: teleport the controlled character to the position of the cursor", Color.Cyan);
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NewMessage("teleport [character name]: teleport the specified character to the position of the cursor", Color.Cyan);
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NewMessage("heal: restore the controlled character to full health", Color.Cyan);
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NewMessage("heal: restore the controlled character to full health", Color.Cyan);
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NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan);
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NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan);
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NewMessage("revive: bring the controlled character back from the dead", Color.Cyan);
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NewMessage("revive: bring the controlled character back from the dead", Color.Cyan);
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@@ -468,6 +471,24 @@ namespace Barotrauma
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Character.Controlled = character;
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Character.Controlled = character;
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}
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}
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break;
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case "teleportcharacter":
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case "teleport":
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var tpCharacter = FindMatchingCharacter(commands, true);
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if (commands.Length < 2)
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{
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tpCharacter = Character.Controlled;
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}
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if (tpCharacter != null)
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{
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var cam = GameMain.GameScreen.Cam;
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tpCharacter.AnimController.CurrentHull = null;
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tpCharacter.Submarine = null;
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tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
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tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
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}
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break;
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break;
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case "godmode":
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case "godmode":
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if (Submarine.MainSub == null) return;
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if (Submarine.MainSub == null) return;
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